Magical attacks and overcoming damage resistanceAre Flameskulls resistant to magical piercing damage?Where are the rules for creatures attacking creatures immune to nonmagical weapon attacks?Do attacks from Conjure Animals creatures count as magical?Do attacks from Bag of Tricks creatures count as magical?Important encounters and always facing resistanceDoes hitting a creature with a magical creature count as magical damage?Should my fighter really punch that werewolf?Damage Resistance / Vulnerability: Double Damage or Dice?Is there a creature that is resistant or immune to damage from a non-magical source other than bludgeoning, slashing, and piercing?Is the war cleric's divine strike considered non-magical damage?Are Flameskulls resistant to magical piercing damage?

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Magical attacks and overcoming damage resistance


Are Flameskulls resistant to magical piercing damage?Where are the rules for creatures attacking creatures immune to nonmagical weapon attacks?Do attacks from Conjure Animals creatures count as magical?Do attacks from Bag of Tricks creatures count as magical?Important encounters and always facing resistanceDoes hitting a creature with a magical creature count as magical damage?Should my fighter really punch that werewolf?Damage Resistance / Vulnerability: Double Damage or Dice?Is there a creature that is resistant or immune to damage from a non-magical source other than bludgeoning, slashing, and piercing?Is the war cleric's divine strike considered non-magical damage?Are Flameskulls resistant to magical piercing damage?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3












$begingroup$


I got hit with an argument from one of my players the other day, and it goes like this:



He is playing a Monk and his unarmed attacks count as magical attacks. He was trying to punch a Web. I told him his bludgeoning attacks did no damage since it was immune to bludgeoning damage. My party disagreed with me, on the basis that his unarmed attacks are magical.



My question to this group is... In cases like fighting a werewolf it says 'resistance bludgeoning from non-magical attacks' but other creatures in the game it just say it is 'resistant to bludgeoning'.



Do magical weapons and attacks cancel out the resistance if it does not specifically say so?

Or

Are these creatures resistance or immune to that damage type regardless of the weapon used?










share|improve this question









New contributor




Rob Roth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 2




    $begingroup$
    Possibly Related: rpg.stackexchange.com/questions/145625/…
    $endgroup$
    – Nicolas Budig
    1 hour ago











  • $begingroup$
    I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
    $endgroup$
    – NautArch
    1 hour ago










  • $begingroup$
    Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
    $endgroup$
    – Rob Roth
    56 mins ago

















3












$begingroup$


I got hit with an argument from one of my players the other day, and it goes like this:



He is playing a Monk and his unarmed attacks count as magical attacks. He was trying to punch a Web. I told him his bludgeoning attacks did no damage since it was immune to bludgeoning damage. My party disagreed with me, on the basis that his unarmed attacks are magical.



My question to this group is... In cases like fighting a werewolf it says 'resistance bludgeoning from non-magical attacks' but other creatures in the game it just say it is 'resistant to bludgeoning'.



Do magical weapons and attacks cancel out the resistance if it does not specifically say so?

Or

Are these creatures resistance or immune to that damage type regardless of the weapon used?










share|improve this question









New contributor




Rob Roth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 2




    $begingroup$
    Possibly Related: rpg.stackexchange.com/questions/145625/…
    $endgroup$
    – Nicolas Budig
    1 hour ago











  • $begingroup$
    I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
    $endgroup$
    – NautArch
    1 hour ago










  • $begingroup$
    Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
    $endgroup$
    – Rob Roth
    56 mins ago













3












3








3





$begingroup$


I got hit with an argument from one of my players the other day, and it goes like this:



He is playing a Monk and his unarmed attacks count as magical attacks. He was trying to punch a Web. I told him his bludgeoning attacks did no damage since it was immune to bludgeoning damage. My party disagreed with me, on the basis that his unarmed attacks are magical.



My question to this group is... In cases like fighting a werewolf it says 'resistance bludgeoning from non-magical attacks' but other creatures in the game it just say it is 'resistant to bludgeoning'.



Do magical weapons and attacks cancel out the resistance if it does not specifically say so?

Or

Are these creatures resistance or immune to that damage type regardless of the weapon used?










share|improve this question









New contributor




Rob Roth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I got hit with an argument from one of my players the other day, and it goes like this:



He is playing a Monk and his unarmed attacks count as magical attacks. He was trying to punch a Web. I told him his bludgeoning attacks did no damage since it was immune to bludgeoning damage. My party disagreed with me, on the basis that his unarmed attacks are magical.



My question to this group is... In cases like fighting a werewolf it says 'resistance bludgeoning from non-magical attacks' but other creatures in the game it just say it is 'resistant to bludgeoning'.



Do magical weapons and attacks cancel out the resistance if it does not specifically say so?

Or

Are these creatures resistance or immune to that damage type regardless of the weapon used?







dnd-5e damage-resistance






share|improve this question









New contributor




Rob Roth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Rob Roth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 31 mins ago









KorvinStarmast

84.6k21262459




84.6k21262459






New contributor




Rob Roth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 1 hour ago









Rob RothRob Roth

161




161




New contributor




Rob Roth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Rob Roth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Rob Roth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 2




    $begingroup$
    Possibly Related: rpg.stackexchange.com/questions/145625/…
    $endgroup$
    – Nicolas Budig
    1 hour ago











  • $begingroup$
    I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
    $endgroup$
    – NautArch
    1 hour ago










  • $begingroup$
    Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
    $endgroup$
    – Rob Roth
    56 mins ago












  • 2




    $begingroup$
    Possibly Related: rpg.stackexchange.com/questions/145625/…
    $endgroup$
    – Nicolas Budig
    1 hour ago











  • $begingroup$
    I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
    $endgroup$
    – NautArch
    1 hour ago










  • $begingroup$
    Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
    $endgroup$
    – Rob Roth
    56 mins ago







2




2




$begingroup$
Possibly Related: rpg.stackexchange.com/questions/145625/…
$endgroup$
– Nicolas Budig
1 hour ago





$begingroup$
Possibly Related: rpg.stackexchange.com/questions/145625/…
$endgroup$
– Nicolas Budig
1 hour ago













$begingroup$
I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
$endgroup$
– NautArch
1 hour ago




$begingroup$
I've cleaned your question up a bit, but i'm not sure if you want a confirmation on the attack on the web or if you're asking the more general question you provide at the end.
$endgroup$
– NautArch
1 hour ago












$begingroup$
Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
$endgroup$
– Rob Roth
56 mins ago




$begingroup$
Just asking If magical weapons go through all Bludgeoning Slashing and Piercing damage resistance or just the ones that state 'from non-magical attacks &weapons'. Thank you for the help
$endgroup$
– Rob Roth
56 mins ago










2 Answers
2






active

oldest

votes


















6












$begingroup$

Webs are immune to Bludgeoning Damage, Magical or not



The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



Webs, Dungeon Master's Guide, pg. 105




Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



Amnizu, Mordenkainen's Tome of Foes, pg. 164




Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.






share|improve this answer











$endgroup$








  • 2




    $begingroup$
    Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
    $endgroup$
    – Nicolas Budig
    45 mins ago










  • $begingroup$
    @NicolasBudig Whoop. Good catch.
    $endgroup$
    – Xirema
    43 mins ago


















5












$begingroup$

It's all about the stat block



Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



Those blocks are not universal and each one is specific to the creature defined within.



If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



If it contains the phrase "from non-magical", then magical attacks bypass.



If it contains "silvered", then a non-magical, but silvered weapon will bypass.



The case of Web (the spell)



I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



The case of Webs (as Dungeon Hazards...DMG 105)



These webs from Giant Spiders do have a more specific stat block (my emphasis):




Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.






share|improve this answer











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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    6












    $begingroup$

    Webs are immune to Bludgeoning Damage, Magical or not



    The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




    Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



    Webs, Dungeon Master's Guide, pg. 105




    Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




    Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



    Amnizu, Mordenkainen's Tome of Foes, pg. 164




    Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



    Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



    Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.






    share|improve this answer











    $endgroup$








    • 2




      $begingroup$
      Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
      $endgroup$
      – Nicolas Budig
      45 mins ago










    • $begingroup$
      @NicolasBudig Whoop. Good catch.
      $endgroup$
      – Xirema
      43 mins ago















    6












    $begingroup$

    Webs are immune to Bludgeoning Damage, Magical or not



    The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




    Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



    Webs, Dungeon Master's Guide, pg. 105




    Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




    Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



    Amnizu, Mordenkainen's Tome of Foes, pg. 164




    Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



    Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



    Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.






    share|improve this answer











    $endgroup$








    • 2




      $begingroup$
      Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
      $endgroup$
      – Nicolas Budig
      45 mins ago










    • $begingroup$
      @NicolasBudig Whoop. Good catch.
      $endgroup$
      – Xirema
      43 mins ago













    6












    6








    6





    $begingroup$

    Webs are immune to Bludgeoning Damage, Magical or not



    The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




    Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



    Webs, Dungeon Master's Guide, pg. 105




    Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




    Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



    Amnizu, Mordenkainen's Tome of Foes, pg. 164




    Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



    Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



    Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.






    share|improve this answer











    $endgroup$



    Webs are immune to Bludgeoning Damage, Magical or not



    The statblock for Webs found in the Dungeon Master's Guide doesn't qualify the damage immunity as non-magical:




    Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage.



    Webs, Dungeon Master's Guide, pg. 105




    Normally, when damage immunity is meant to be qualified against whether the damage is magical or not, the statblock will expressly say so, like with this devil I pulled out of Mordenkainen's Tome of Foes:




    Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered



    Amnizu, Mordenkainen's Tome of Foes, pg. 164




    Because this qualifier doesn't appear for webs, then the monk's damage being magical doesn't matter; they do not deal damage using their unarmed strikes.



    Bear in mind that, at least for basic webs, it's possible for creatures to break out of them with a relatively easy Strength or Dexterity check. So if the monk were themselves trapped, I would encourage them to just break free with what should be a relatively good Dexterity score.



    Alternately, tell them to keep a Sickle (a valid Monk weapon) on hand in the future, since they'll be allowed to use their Monk damage when using the Sickle.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 9 mins ago

























    answered 50 mins ago









    XiremaXirema

    25.1k371147




    25.1k371147







    • 2




      $begingroup$
      Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
      $endgroup$
      – Nicolas Budig
      45 mins ago










    • $begingroup$
      @NicolasBudig Whoop. Good catch.
      $endgroup$
      – Xirema
      43 mins ago












    • 2




      $begingroup$
      Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
      $endgroup$
      – Nicolas Budig
      45 mins ago










    • $begingroup$
      @NicolasBudig Whoop. Good catch.
      $endgroup$
      – Xirema
      43 mins ago







    2




    2




    $begingroup$
    Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
    $endgroup$
    – Nicolas Budig
    45 mins ago




    $begingroup$
    Unfortunately, a short sword wouldn't work; they do piercing damage. Might need to stick with a sickle in this case
    $endgroup$
    – Nicolas Budig
    45 mins ago












    $begingroup$
    @NicolasBudig Whoop. Good catch.
    $endgroup$
    – Xirema
    43 mins ago




    $begingroup$
    @NicolasBudig Whoop. Good catch.
    $endgroup$
    – Xirema
    43 mins ago













    5












    $begingroup$

    It's all about the stat block



    Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



    Those blocks are not universal and each one is specific to the creature defined within.



    If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



    If it contains the phrase "from non-magical", then magical attacks bypass.



    If it contains "silvered", then a non-magical, but silvered weapon will bypass.



    The case of Web (the spell)



    I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




    The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




    It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



    The case of Webs (as Dungeon Hazards...DMG 105)



    These webs from Giant Spiders do have a more specific stat block (my emphasis):




    Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




    In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.






    share|improve this answer











    $endgroup$

















      5












      $begingroup$

      It's all about the stat block



      Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



      Those blocks are not universal and each one is specific to the creature defined within.



      If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



      If it contains the phrase "from non-magical", then magical attacks bypass.



      If it contains "silvered", then a non-magical, but silvered weapon will bypass.



      The case of Web (the spell)



      I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




      The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




      It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



      The case of Webs (as Dungeon Hazards...DMG 105)



      These webs from Giant Spiders do have a more specific stat block (my emphasis):




      Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




      In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.






      share|improve this answer











      $endgroup$















        5












        5








        5





        $begingroup$

        It's all about the stat block



        Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



        Those blocks are not universal and each one is specific to the creature defined within.



        If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



        If it contains the phrase "from non-magical", then magical attacks bypass.



        If it contains "silvered", then a non-magical, but silvered weapon will bypass.



        The case of Web (the spell)



        I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




        The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




        It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



        The case of Webs (as Dungeon Hazards...DMG 105)



        These webs from Giant Spiders do have a more specific stat block (my emphasis):




        Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




        In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.






        share|improve this answer











        $endgroup$



        It's all about the stat block



        Each Monster's stat block will provide you with what is resistant/immune and what it takes to bypass that.



        Those blocks are not universal and each one is specific to the creature defined within.



        If something lists "resistant to bludgeoning", it is resistant to all types, including magical.



        If it contains the phrase "from non-magical", then magical attacks bypass.



        If it contains "silvered", then a non-magical, but silvered weapon will bypass.



        The case of Web (the spell)



        I'm not sure if the Web your player was targeting was from the spell, but if it was, the only listed way to destroy it by fire:




        The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.




        It doesn't have HP, AC, or anything else. It only has a mechanic that involves it being burned.



        The case of Webs (as Dungeon Hazards...DMG 105)



        These webs from Giant Spiders do have a more specific stat block (my emphasis):




        Each 10-foot cube of giant webs has AC10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing and psychic damage.




        In this case, the Giant Spiders webs are immune to all bludgeoning damage from your PC - magical or not.







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