Python: Add SubmenuAdd uv_layer to mesh, add uv-coords, with pythonHow to create toggle buttons in blender GUI from dynamic list of items?How to add a driver via python?Add a group instance with pythonPython: add object, then change propertiesCopying blender log to a scriptadd parameters (Grid, Random…) with pythonAdd camera moving along curve in PythonHow can I get the id name of a submenu?How to add a new item to the Mesh submenu of the Add Menu in this script?

Example of a relative pronoun

Japan - Plan around max visa duration

Do airline pilots ever risk not hearing communication directed to them specifically, from traffic controllers?

Why is an old chain unsafe?

A newer friend of my brother's gave him a load of baseball cards that are supposedly extremely valuable. Is this a scam?

How can I fix this gap between bookcases I made?

Do Phineas and Ferb ever actually get busted in real time?

Why are only specific transaction types accepted into the mempool?

Copenhagen passport control - US citizen

How to add power-LED to my small amplifier?

How to type dʒ symbol (IPA) on Mac?

XeLaTeX and pdfLaTeX ignore hyphenation

GPS Rollover on Android Smartphones

How to get the available space of $HOME as a variable in shell scripting?

Modification to Chariots for Heavy Cavalry Analogue for 4-armed race

A function which translates a sentence to title-case

Can I make popcorn with any corn?

Motorized valve interfering with button?

I’m planning on buying a laser printer but concerned about the life cycle of toner in the machine

How does one intimidate enemies without having the capacity for violence?

DOS, create pipe for stdin/stdout of command.com(or 4dos.com) in C or Batch?

N.B. ligature in Latex

Is it tax fraud for an individual to declare non-taxable revenue as taxable income? (US tax laws)

Set-theoretical foundations of Mathematics with only bounded quantifiers



Python: Add Submenu


Add uv_layer to mesh, add uv-coords, with pythonHow to create toggle buttons in blender GUI from dynamic list of items?How to add a driver via python?Add a group instance with pythonPython: add object, then change propertiesCopying blender log to a scriptadd parameters (Grid, Random…) with pythonAdd camera moving along curve in PythonHow can I get the id name of a submenu?How to add a new item to the Mesh submenu of the Add Menu in this script?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'

def execute(self, context):
# ...affairs...
return 'FINISHED'


def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)


def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)


But now I need to add several operators and a submenu. I tried this example, and but it is not working:



class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'

def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)


def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)


So, what's the problem about? How can I solve it?










share|improve this question











$endgroup$


















    2












    $begingroup$


    I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



    class MyOperator(bpy.types.Operator):
    bl_idname = 'object.MyOperator'
    bl_label = 'MyOperator'
    bl_options = 'REGISTER', 'UNDO'

    def execute(self, context):
    # ...affairs...
    return 'FINISHED'


    def task_func(self, context):
    self.layout.operator(MyOperator.bl_idname)


    def register():
    bpy.utils.register_class(MyOperator)
    bpy.types.VIEW3D_MT_object.append(task_func)


    But now I need to add several operators and a submenu. I tried this example, and but it is not working:



    class MyMenu(bpy.types.Menu):
    bl_idname = 'object.MyMenu'
    bl_label = 'MyMenu'

    def draw(self, context):
    layout = self.layout
    layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


    def menu_func(self, context):
    # None of these is working :(
    self.layout.call_menu(name=MyMenu.bl_idname)
    self.layout.menu(MyMenu.bl_idname)


    def register():
    bpy.utils.register_class(MyOperator)
    bpy.types.VIEW3D_MT_object.append(menu_func)


    So, what's the problem about? How can I solve it?










    share|improve this question











    $endgroup$














      2












      2








      2





      $begingroup$


      I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



      class MyOperator(bpy.types.Operator):
      bl_idname = 'object.MyOperator'
      bl_label = 'MyOperator'
      bl_options = 'REGISTER', 'UNDO'

      def execute(self, context):
      # ...affairs...
      return 'FINISHED'


      def task_func(self, context):
      self.layout.operator(MyOperator.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(task_func)


      But now I need to add several operators and a submenu. I tried this example, and but it is not working:



      class MyMenu(bpy.types.Menu):
      bl_idname = 'object.MyMenu'
      bl_label = 'MyMenu'

      def draw(self, context):
      layout = self.layout
      layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


      def menu_func(self, context):
      # None of these is working :(
      self.layout.call_menu(name=MyMenu.bl_idname)
      self.layout.menu(MyMenu.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(menu_func)


      So, what's the problem about? How can I solve it?










      share|improve this question











      $endgroup$




      I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:



      class MyOperator(bpy.types.Operator):
      bl_idname = 'object.MyOperator'
      bl_label = 'MyOperator'
      bl_options = 'REGISTER', 'UNDO'

      def execute(self, context):
      # ...affairs...
      return 'FINISHED'


      def task_func(self, context):
      self.layout.operator(MyOperator.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(task_func)


      But now I need to add several operators and a submenu. I tried this example, and but it is not working:



      class MyMenu(bpy.types.Menu):
      bl_idname = 'object.MyMenu'
      bl_label = 'MyMenu'

      def draw(self, context):
      layout = self.layout
      layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)


      def menu_func(self, context):
      # None of these is working :(
      self.layout.call_menu(name=MyMenu.bl_idname)
      self.layout.menu(MyMenu.bl_idname)


      def register():
      bpy.utils.register_class(MyOperator)
      bpy.types.VIEW3D_MT_object.append(menu_func)


      So, what's the problem about? How can I solve it?







      python






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 4 hours ago









      metaphor_set

      4,5201721




      4,5201721










      asked 9 hours ago









      AivanF.AivanF.

      1627




      1627




















          1 Answer
          1






          active

          oldest

          votes


















          2












          $begingroup$

          There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



          Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



          import bpy

          class OBJECT_OT_myoperator(bpy.types.Operator):
          bl_idname = 'object.myoperator'
          bl_label = 'MyOperator'
          bl_options = 'REGISTER', 'UNDO'

          #axis_from = property_from
          #axis_to = property_to

          def execute(self, context):
          # ...affairs...
          return 'FINISHED'


          def task_func(self, context):
          self.layout.operator(OBJECT_OT_myoperator.bl_idname)


          class OBJECT_MT_mymenu(bpy.types.Menu):
          bl_idname = 'object.mymenu'
          bl_label = 'MyMenu'

          def draw(self, context):
          layout = self.layout
          layout.operator(OBJECT_OT_myoperator.bl_idname)


          def menu_func(self, context):
          self.layout.menu(OBJECT_MT_mymenu.bl_idname)


          def register():
          bpy.utils.register_class(OBJECT_OT_myoperator)
          bpy.utils.register_class(OBJECT_MT_mymenu)
          bpy.types.VIEW3D_MT_object.append(task_func)
          bpy.types.VIEW3D_MT_object.append(menu_func)

          def unregister():
          bpy.utils.unregister_class(OBJECT_OT_myooperator)
          bpy.utils.unregister_class(OBJECT_MT_mymenu)
          bpy.types.VIEW3D_MT_object.remove(task_func)
          bpy.types.VIEW3D_MT_object.remove(menu_func)

          if __name__ == "__main__":
          register()




          share









          $endgroup$













            Your Answer





            StackExchange.ifUsing("editor", function ()
            return StackExchange.using("mathjaxEditing", function ()
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
            );
            );
            , "mathjax-editing");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "502"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136447%2fpython-add-submenu%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2












            $begingroup$

            There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



            Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



            import bpy

            class OBJECT_OT_myoperator(bpy.types.Operator):
            bl_idname = 'object.myoperator'
            bl_label = 'MyOperator'
            bl_options = 'REGISTER', 'UNDO'

            #axis_from = property_from
            #axis_to = property_to

            def execute(self, context):
            # ...affairs...
            return 'FINISHED'


            def task_func(self, context):
            self.layout.operator(OBJECT_OT_myoperator.bl_idname)


            class OBJECT_MT_mymenu(bpy.types.Menu):
            bl_idname = 'object.mymenu'
            bl_label = 'MyMenu'

            def draw(self, context):
            layout = self.layout
            layout.operator(OBJECT_OT_myoperator.bl_idname)


            def menu_func(self, context):
            self.layout.menu(OBJECT_MT_mymenu.bl_idname)


            def register():
            bpy.utils.register_class(OBJECT_OT_myoperator)
            bpy.utils.register_class(OBJECT_MT_mymenu)
            bpy.types.VIEW3D_MT_object.append(task_func)
            bpy.types.VIEW3D_MT_object.append(menu_func)

            def unregister():
            bpy.utils.unregister_class(OBJECT_OT_myooperator)
            bpy.utils.unregister_class(OBJECT_MT_mymenu)
            bpy.types.VIEW3D_MT_object.remove(task_func)
            bpy.types.VIEW3D_MT_object.remove(menu_func)

            if __name__ == "__main__":
            register()




            share









            $endgroup$

















              2












              $begingroup$

              There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



              Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



              import bpy

              class OBJECT_OT_myoperator(bpy.types.Operator):
              bl_idname = 'object.myoperator'
              bl_label = 'MyOperator'
              bl_options = 'REGISTER', 'UNDO'

              #axis_from = property_from
              #axis_to = property_to

              def execute(self, context):
              # ...affairs...
              return 'FINISHED'


              def task_func(self, context):
              self.layout.operator(OBJECT_OT_myoperator.bl_idname)


              class OBJECT_MT_mymenu(bpy.types.Menu):
              bl_idname = 'object.mymenu'
              bl_label = 'MyMenu'

              def draw(self, context):
              layout = self.layout
              layout.operator(OBJECT_OT_myoperator.bl_idname)


              def menu_func(self, context):
              self.layout.menu(OBJECT_MT_mymenu.bl_idname)


              def register():
              bpy.utils.register_class(OBJECT_OT_myoperator)
              bpy.utils.register_class(OBJECT_MT_mymenu)
              bpy.types.VIEW3D_MT_object.append(task_func)
              bpy.types.VIEW3D_MT_object.append(menu_func)

              def unregister():
              bpy.utils.unregister_class(OBJECT_OT_myooperator)
              bpy.utils.unregister_class(OBJECT_MT_mymenu)
              bpy.types.VIEW3D_MT_object.remove(task_func)
              bpy.types.VIEW3D_MT_object.remove(menu_func)

              if __name__ == "__main__":
              register()




              share









              $endgroup$















                2












                2








                2





                $begingroup$

                There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



                Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



                import bpy

                class OBJECT_OT_myoperator(bpy.types.Operator):
                bl_idname = 'object.myoperator'
                bl_label = 'MyOperator'
                bl_options = 'REGISTER', 'UNDO'

                #axis_from = property_from
                #axis_to = property_to

                def execute(self, context):
                # ...affairs...
                return 'FINISHED'


                def task_func(self, context):
                self.layout.operator(OBJECT_OT_myoperator.bl_idname)


                class OBJECT_MT_mymenu(bpy.types.Menu):
                bl_idname = 'object.mymenu'
                bl_label = 'MyMenu'

                def draw(self, context):
                layout = self.layout
                layout.operator(OBJECT_OT_myoperator.bl_idname)


                def menu_func(self, context):
                self.layout.menu(OBJECT_MT_mymenu.bl_idname)


                def register():
                bpy.utils.register_class(OBJECT_OT_myoperator)
                bpy.utils.register_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.append(task_func)
                bpy.types.VIEW3D_MT_object.append(menu_func)

                def unregister():
                bpy.utils.unregister_class(OBJECT_OT_myooperator)
                bpy.utils.unregister_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.remove(task_func)
                bpy.types.VIEW3D_MT_object.remove(menu_func)

                if __name__ == "__main__":
                register()




                share









                $endgroup$



                There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)



                Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.



                import bpy

                class OBJECT_OT_myoperator(bpy.types.Operator):
                bl_idname = 'object.myoperator'
                bl_label = 'MyOperator'
                bl_options = 'REGISTER', 'UNDO'

                #axis_from = property_from
                #axis_to = property_to

                def execute(self, context):
                # ...affairs...
                return 'FINISHED'


                def task_func(self, context):
                self.layout.operator(OBJECT_OT_myoperator.bl_idname)


                class OBJECT_MT_mymenu(bpy.types.Menu):
                bl_idname = 'object.mymenu'
                bl_label = 'MyMenu'

                def draw(self, context):
                layout = self.layout
                layout.operator(OBJECT_OT_myoperator.bl_idname)


                def menu_func(self, context):
                self.layout.menu(OBJECT_MT_mymenu.bl_idname)


                def register():
                bpy.utils.register_class(OBJECT_OT_myoperator)
                bpy.utils.register_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.append(task_func)
                bpy.types.VIEW3D_MT_object.append(menu_func)

                def unregister():
                bpy.utils.unregister_class(OBJECT_OT_myooperator)
                bpy.utils.unregister_class(OBJECT_MT_mymenu)
                bpy.types.VIEW3D_MT_object.remove(task_func)
                bpy.types.VIEW3D_MT_object.remove(menu_func)

                if __name__ == "__main__":
                register()





                share











                share


                share










                answered 8 hours ago









                batFINGERbatFINGER

                26.7k52977




                26.7k52977



























                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Blender Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136447%2fpython-add-submenu%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Best approach to update all entries in a list that is paginated?Best way to add items to a paginated listChoose Your Country: Best Usability approachUpdate list when a user is viewing the list without annoying themWhen would the best day to update your webpage be?What should happen when I add a Row to a paginated, sorted listShould I adopt infinite scrolling or classical pagination?How to show user that page objects automatically updateWhat is the best location to locate the comments section in a list pageBest way to combine filtering and selecting items in a listWhen one of two inputs must be updated to satisfy a consistency criteria, which should you update (if at all)?

                    Вунгтау (аеропорт) Загальні відомості | Див. також | Посилання | Навігаційне меню10°22′00″ пн. ш. 107°05′00″ сх. д. / 10.36667° пн. ш. 107.08333° сх. д. / 10.36667; 107.0833310°22′00″ пн. ш. 107°05′00″ сх. д. / 10.36667° пн. ш. 107.08333° сх. д. / 10.36667; 107.083337731608Vinh AirportVinh airport facelift improves serviceвиправивши або дописавши їївиправивши або дописавши їїр

                    Тонконіг бульбистий Зміст Опис | Поширення | Екологія | Господарське значення | Примітки | Див. також | Література | Джерела | Посилання | Навігаційне меню1114601320038-241116202404kew-435458Poa bulbosaЭлектронный каталог сосудистых растений Азиатской России [Електронний каталог судинних рослин Азіатської Росії]Малышев Л. Л. Дикие родичи культурных растений. Poa bulbosa L. - Мятлик луковичный. [Малишев Л. Л. Дикі родичи культурних рослин. Poa bulbosa L. - Тонконіг бульбистий.]Мятлик (POA) Сем. Злаки (Мятликовые) [Тонконіг (POA) Род. Злаки (Тонконогові)]Poa bulbosa Linnaeus, Sp. Pl. 1: 70. 1753. 鳞茎早熟禾 lin jing zao shu he (Description from Flora of China) [Poa bulbosa Linnaeus, Sp. Pl. 1: 70. 1753. 鳞茎早熟禾 lin jing zao shu he (Опис від Флора Китаю)]Poa bulbosa L. – lipnice cibulkatá / lipnica cibulkatáPoa bulbosa в базі даних Poa bulbosa на сайті Poa bulbosa в базі даних «Global Biodiversity Information Facility» (GBIF)Poa bulbosa в базі даних «Euro + Med PlantBase» — інформаційному ресурсі для Євро-середземноморського розмаїття рослинPoa bulbosa L. на сайті «Плантариум»