Is this Half dragon Quaggoth Balanced Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)What is the Challenge Rating of this custom “Volcanic Dragon”?How do I calculate the CR of a monster that spends their turns healing?What are the levels used for Cantrips learned with the “Magic Initiate” feat?What is the CR of this custom Drow Elite Assassin?Is this Library-encounter balanced?“Episode Boss” encounter balance assessmentHow should this homebrew class be rebalanced?Is this encounter too difficult/easy for 5 level-5 PCs and an NPC?Is this homebrew Dryad Sapling race (including its subraces) balanced compared to the official published races?Is the official Necromancer NPC’s CR calculation accurate?

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Is this Half dragon Quaggoth Balanced



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)What is the Challenge Rating of this custom “Volcanic Dragon”?How do I calculate the CR of a monster that spends their turns healing?What are the levels used for Cantrips learned with the “Magic Initiate” feat?What is the CR of this custom Drow Elite Assassin?Is this Library-encounter balanced?“Episode Boss” encounter balance assessmentHow should this homebrew class be rebalanced?Is this encounter too difficult/easy for 5 level-5 PCs and an NPC?Is this homebrew Dryad Sapling race (including its subraces) balanced compared to the official published races?Is the official Necromancer NPC’s CR calculation accurate?



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1












$begingroup$


This is going to be an early boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a few minions.



The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.




Treill



Half-dragon Quaggoth Thonot (4th level sorcerer)



Armor Class: 16 (permanent Barkskin)



Hit points: 48



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lighting resistance.



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.



Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.



Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 13, +5 to hit with spell attacks.



Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead.



1st level (3 slots): color spray, magic missile, shield.



2nd level (2 slots): Invisibility, spider climb.



Innate spellcasting Thonot DC 12. +4 to hit.



At will : Mage hand, Feather fall.



1/day Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid) DC 12, +4 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word











share|improve this question











$endgroup$







  • 1




    $begingroup$
    Vtc for no system tag
    $endgroup$
    – goodguy5
    2 hours ago










  • $begingroup$
    Can you add in which game/version this monster is for? It looks like a 5th edition D&D monster, but we need a tag to be sure. Also, a bit of formatting would really help this question.
    $endgroup$
    – Erik
    2 hours ago







  • 1




    $begingroup$
    What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
    $endgroup$
    – Someone_Evil
    2 hours ago







  • 1




    $begingroup$
    Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
    $endgroup$
    – Josiah Riggan
    2 hours ago






  • 1




    $begingroup$
    To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
    $endgroup$
    – Destruktor
    1 hour ago

















1












$begingroup$


This is going to be an early boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a few minions.



The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.




Treill



Half-dragon Quaggoth Thonot (4th level sorcerer)



Armor Class: 16 (permanent Barkskin)



Hit points: 48



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lighting resistance.



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.



Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.



Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 13, +5 to hit with spell attacks.



Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead.



1st level (3 slots): color spray, magic missile, shield.



2nd level (2 slots): Invisibility, spider climb.



Innate spellcasting Thonot DC 12. +4 to hit.



At will : Mage hand, Feather fall.



1/day Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid) DC 12, +4 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word











share|improve this question











$endgroup$







  • 1




    $begingroup$
    Vtc for no system tag
    $endgroup$
    – goodguy5
    2 hours ago










  • $begingroup$
    Can you add in which game/version this monster is for? It looks like a 5th edition D&D monster, but we need a tag to be sure. Also, a bit of formatting would really help this question.
    $endgroup$
    – Erik
    2 hours ago







  • 1




    $begingroup$
    What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
    $endgroup$
    – Someone_Evil
    2 hours ago







  • 1




    $begingroup$
    Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
    $endgroup$
    – Josiah Riggan
    2 hours ago






  • 1




    $begingroup$
    To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
    $endgroup$
    – Destruktor
    1 hour ago













1












1








1


1



$begingroup$


This is going to be an early boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a few minions.



The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.




Treill



Half-dragon Quaggoth Thonot (4th level sorcerer)



Armor Class: 16 (permanent Barkskin)



Hit points: 48



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lighting resistance.



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.



Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.



Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 13, +5 to hit with spell attacks.



Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead.



1st level (3 slots): color spray, magic missile, shield.



2nd level (2 slots): Invisibility, spider climb.



Innate spellcasting Thonot DC 12. +4 to hit.



At will : Mage hand, Feather fall.



1/day Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid) DC 12, +4 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word











share|improve this question











$endgroup$




This is going to be an early boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a few minions.



The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.




Treill



Half-dragon Quaggoth Thonot (4th level sorcerer)



Armor Class: 16 (permanent Barkskin)



Hit points: 48



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (12; +1) Cha (14; +2)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 10 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lighting resistance.



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) slashing damage.



Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.



Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 13, +5 to hit with spell attacks.



Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead.



1st level (3 slots): color spray, magic missile, shield.



2nd level (2 slots): Invisibility, spider climb.



Innate spellcasting Thonot DC 12. +4 to hit.



At will : Mage hand, Feather fall.



1/day Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid) DC 12, +4 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word








dnd-5e homebrew monster-design






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago









Vadruk

3,42621777




3,42621777










asked 2 hours ago









Josiah RigganJosiah Riggan

986123




986123







  • 1




    $begingroup$
    Vtc for no system tag
    $endgroup$
    – goodguy5
    2 hours ago










  • $begingroup$
    Can you add in which game/version this monster is for? It looks like a 5th edition D&D monster, but we need a tag to be sure. Also, a bit of formatting would really help this question.
    $endgroup$
    – Erik
    2 hours ago







  • 1




    $begingroup$
    What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
    $endgroup$
    – Someone_Evil
    2 hours ago







  • 1




    $begingroup$
    Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
    $endgroup$
    – Josiah Riggan
    2 hours ago






  • 1




    $begingroup$
    To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
    $endgroup$
    – Destruktor
    1 hour ago












  • 1




    $begingroup$
    Vtc for no system tag
    $endgroup$
    – goodguy5
    2 hours ago










  • $begingroup$
    Can you add in which game/version this monster is for? It looks like a 5th edition D&D monster, but we need a tag to be sure. Also, a bit of formatting would really help this question.
    $endgroup$
    – Erik
    2 hours ago







  • 1




    $begingroup$
    What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
    $endgroup$
    – Someone_Evil
    2 hours ago







  • 1




    $begingroup$
    Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
    $endgroup$
    – Josiah Riggan
    2 hours ago






  • 1




    $begingroup$
    To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
    $endgroup$
    – Destruktor
    1 hour ago







1




1




$begingroup$
Vtc for no system tag
$endgroup$
– goodguy5
2 hours ago




$begingroup$
Vtc for no system tag
$endgroup$
– goodguy5
2 hours ago












$begingroup$
Can you add in which game/version this monster is for? It looks like a 5th edition D&D monster, but we need a tag to be sure. Also, a bit of formatting would really help this question.
$endgroup$
– Erik
2 hours ago





$begingroup$
Can you add in which game/version this monster is for? It looks like a 5th edition D&D monster, but we need a tag to be sure. Also, a bit of formatting would really help this question.
$endgroup$
– Erik
2 hours ago





1




1




$begingroup$
What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
$endgroup$
– Someone_Evil
2 hours ago





$begingroup$
What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
$endgroup$
– Someone_Evil
2 hours ago





1




1




$begingroup$
Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
$endgroup$
– Josiah Riggan
2 hours ago




$begingroup$
Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
$endgroup$
– Josiah Riggan
2 hours ago




1




1




$begingroup$
To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
$endgroup$
– Destruktor
1 hour ago




$begingroup$
To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
$endgroup$
– Destruktor
1 hour ago










2 Answers
2






active

oldest

votes


















2












$begingroup$

This would not be a real challenge for 3 characters



Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



How it should look



You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






share|improve this answer









$endgroup$




















    1












    $begingroup$

    No, this monster is much too weak for CR7.



    The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



    There's a table in the DMG with this information, but I also found this online web tool useful:
    https://5etools.com/crcalculator.html#0,16,24,3,false,Medium,10,10,false,0,false,0






    share|improve this answer









    $endgroup$













      Your Answer








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      2 Answers
      2






      active

      oldest

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      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      2












      $begingroup$

      This would not be a real challenge for 3 characters



      Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



      How it should look



      You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



      DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

      Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






      share|improve this answer









      $endgroup$

















        2












        $begingroup$

        This would not be a real challenge for 3 characters



        Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



        How it should look



        You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



        DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

        Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






        share|improve this answer









        $endgroup$















          2












          2








          2





          $begingroup$

          This would not be a real challenge for 3 characters



          Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



          How it should look



          You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



          DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

          Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






          share|improve this answer









          $endgroup$



          This would not be a real challenge for 3 characters



          Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



          How it should look



          You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



          DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

          Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 hours ago









          AndrásAndrás

          29.7k15113209




          29.7k15113209























              1












              $begingroup$

              No, this monster is much too weak for CR7.



              The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



              There's a table in the DMG with this information, but I also found this online web tool useful:
              https://5etools.com/crcalculator.html#0,16,24,3,false,Medium,10,10,false,0,false,0






              share|improve this answer









              $endgroup$

















                1












                $begingroup$

                No, this monster is much too weak for CR7.



                The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



                There's a table in the DMG with this information, but I also found this online web tool useful:
                https://5etools.com/crcalculator.html#0,16,24,3,false,Medium,10,10,false,0,false,0






                share|improve this answer









                $endgroup$















                  1












                  1








                  1





                  $begingroup$

                  No, this monster is much too weak for CR7.



                  The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



                  There's a table in the DMG with this information, but I also found this online web tool useful:
                  https://5etools.com/crcalculator.html#0,16,24,3,false,Medium,10,10,false,0,false,0






                  share|improve this answer









                  $endgroup$



                  No, this monster is much too weak for CR7.



                  The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



                  There's a table in the DMG with this information, but I also found this online web tool useful:
                  https://5etools.com/crcalculator.html#0,16,24,3,false,Medium,10,10,false,0,false,0







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                  answered 1 hour ago









                  Dan BDan B

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