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Is Mordenkainens' Sword under powered?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Cloud Chariot: Movement abuse?How does the damage for Spiritual Weapon work when cast at a higher level?Can a character under the effects of Geas cast Remove Curse on herself?How can a ranger's Hail of Thorns ever do 6d10 damage?Levitate + Glide = Sustained Flight?Cast shield while carrying a sword and shield?Rebalancing Ice Claw as a 7th level spellIs it possible to eat an object affected by Allfood while in combat? If so, how is the damage handled?Does the Fear spell work with an Oath of Conquest paladin's Aura of Conquest?Can a dancing sword be used continuously?



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$begingroup$


Mordenkainen's Sword seems to be under powered for a 7th level spell, it only does 3d10 damage and while admittedly it can do this damage every round for 1 minute, it still just seems to not be that much damage for a spell of it's level.
So is it just me or is it not a very good spell?










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    4












    $begingroup$


    Mordenkainen's Sword seems to be under powered for a 7th level spell, it only does 3d10 damage and while admittedly it can do this damage every round for 1 minute, it still just seems to not be that much damage for a spell of it's level.
    So is it just me or is it not a very good spell?










    share|improve this question







    New contributor




    Q Paul is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      4












      4








      4





      $begingroup$


      Mordenkainen's Sword seems to be under powered for a 7th level spell, it only does 3d10 damage and while admittedly it can do this damage every round for 1 minute, it still just seems to not be that much damage for a spell of it's level.
      So is it just me or is it not a very good spell?










      share|improve this question







      New contributor




      Q Paul is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      Mordenkainen's Sword seems to be under powered for a 7th level spell, it only does 3d10 damage and while admittedly it can do this damage every round for 1 minute, it still just seems to not be that much damage for a spell of it's level.
      So is it just me or is it not a very good spell?







      dnd-5e spells






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      New contributor




      Q Paul is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Q Paul is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      share|improve this question




      share|improve this question






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      Q Paul is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked 1 hour ago









      Q PaulQ Paul

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      563




      New contributor




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      Check out our Code of Conduct.




















          1 Answer
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          $begingroup$

          Mordenkainen's Sword:



          This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after than, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.



          This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you specked into appropriate cantrips, you can easily get another 1d10 damage each round (effectively giving you 4d10 potential damage starting round 2). This plus an eldritch blast on a Bard, gives you a consistent potential 6d10 damage every round of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 660) damage for the cost of a concentration slot, your bonus action and using a cantrip every round.



          The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Very few things have Force resistance. The damage for a single level 7 spell slot is above average compared to similar spells of that level. The drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Though you can still cast other instantaneous spells (like fireball) with your regular action.



          It's heavy Damage over time. The downside is that without your concentration slot you could loose out on another Buff for your other party members or DeBuff against an enemy target. And of course, each damage requires an attack roll.



          In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers you options and utility towards the party and while in combat.






          share|improve this answer











          $endgroup$












          • $begingroup$
            This is exactly what I needed, and thanks for the tip about the eldritch blast combo, I was actually considering this spell because I have a bard so this was extremely helpful. Thank you!
            $endgroup$
            – Q Paul
            16 mins ago











          Your Answer








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          $begingroup$

          Mordenkainen's Sword:



          This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after than, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.



          This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you specked into appropriate cantrips, you can easily get another 1d10 damage each round (effectively giving you 4d10 potential damage starting round 2). This plus an eldritch blast on a Bard, gives you a consistent potential 6d10 damage every round of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 660) damage for the cost of a concentration slot, your bonus action and using a cantrip every round.



          The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Very few things have Force resistance. The damage for a single level 7 spell slot is above average compared to similar spells of that level. The drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Though you can still cast other instantaneous spells (like fireball) with your regular action.



          It's heavy Damage over time. The downside is that without your concentration slot you could loose out on another Buff for your other party members or DeBuff against an enemy target. And of course, each damage requires an attack roll.



          In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers you options and utility towards the party and while in combat.






          share|improve this answer











          $endgroup$












          • $begingroup$
            This is exactly what I needed, and thanks for the tip about the eldritch blast combo, I was actually considering this spell because I have a bard so this was extremely helpful. Thank you!
            $endgroup$
            – Q Paul
            16 mins ago















          3












          $begingroup$

          Mordenkainen's Sword:



          This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after than, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.



          This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you specked into appropriate cantrips, you can easily get another 1d10 damage each round (effectively giving you 4d10 potential damage starting round 2). This plus an eldritch blast on a Bard, gives you a consistent potential 6d10 damage every round of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 660) damage for the cost of a concentration slot, your bonus action and using a cantrip every round.



          The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Very few things have Force resistance. The damage for a single level 7 spell slot is above average compared to similar spells of that level. The drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Though you can still cast other instantaneous spells (like fireball) with your regular action.



          It's heavy Damage over time. The downside is that without your concentration slot you could loose out on another Buff for your other party members or DeBuff against an enemy target. And of course, each damage requires an attack roll.



          In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers you options and utility towards the party and while in combat.






          share|improve this answer











          $endgroup$












          • $begingroup$
            This is exactly what I needed, and thanks for the tip about the eldritch blast combo, I was actually considering this spell because I have a bard so this was extremely helpful. Thank you!
            $endgroup$
            – Q Paul
            16 mins ago













          3












          3








          3





          $begingroup$

          Mordenkainen's Sword:



          This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after than, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.



          This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you specked into appropriate cantrips, you can easily get another 1d10 damage each round (effectively giving you 4d10 potential damage starting round 2). This plus an eldritch blast on a Bard, gives you a consistent potential 6d10 damage every round of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 660) damage for the cost of a concentration slot, your bonus action and using a cantrip every round.



          The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Very few things have Force resistance. The damage for a single level 7 spell slot is above average compared to similar spells of that level. The drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Though you can still cast other instantaneous spells (like fireball) with your regular action.



          It's heavy Damage over time. The downside is that without your concentration slot you could loose out on another Buff for your other party members or DeBuff against an enemy target. And of course, each damage requires an attack roll.



          In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers you options and utility towards the party and while in combat.






          share|improve this answer











          $endgroup$



          Mordenkainen's Sword:



          This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after than, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.



          This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you specked into appropriate cantrips, you can easily get another 1d10 damage each round (effectively giving you 4d10 potential damage starting round 2). This plus an eldritch blast on a Bard, gives you a consistent potential 6d10 damage every round of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 660) damage for the cost of a concentration slot, your bonus action and using a cantrip every round.



          The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Very few things have Force resistance. The damage for a single level 7 spell slot is above average compared to similar spells of that level. The drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Though you can still cast other instantaneous spells (like fireball) with your regular action.



          It's heavy Damage over time. The downside is that without your concentration slot you could loose out on another Buff for your other party members or DeBuff against an enemy target. And of course, each damage requires an attack roll.



          In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers you options and utility towards the party and while in combat.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 37 mins ago

























          answered 50 mins ago









          Play PatricePlay Patrice

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          • $begingroup$
            This is exactly what I needed, and thanks for the tip about the eldritch blast combo, I was actually considering this spell because I have a bard so this was extremely helpful. Thank you!
            $endgroup$
            – Q Paul
            16 mins ago
















          • $begingroup$
            This is exactly what I needed, and thanks for the tip about the eldritch blast combo, I was actually considering this spell because I have a bard so this was extremely helpful. Thank you!
            $endgroup$
            – Q Paul
            16 mins ago















          $begingroup$
          This is exactly what I needed, and thanks for the tip about the eldritch blast combo, I was actually considering this spell because I have a bard so this was extremely helpful. Thank you!
          $endgroup$
          – Q Paul
          16 mins ago




          $begingroup$
          This is exactly what I needed, and thanks for the tip about the eldritch blast combo, I was actually considering this spell because I have a bard so this was extremely helpful. Thank you!
          $endgroup$
          – Q Paul
          16 mins ago










          Q Paul is a new contributor. Be nice, and check out our Code of Conduct.









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          Q Paul is a new contributor. Be nice, and check out our Code of Conduct.












          Q Paul is a new contributor. Be nice, and check out our Code of Conduct.











          Q Paul is a new contributor. Be nice, and check out our Code of Conduct.














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