Is there any way to tell whether the shot is going to hit you or not? The 2019 Stack Overflow Developer Survey Results Are In

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Is there any way to tell whether the shot is going to hit you or not?



The 2019 Stack Overflow Developer Survey Results Are In



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3















In SUPERHOT, I keep dying disproportionately to grazing shots.



Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



Is there any way to tell whether the shot is going to hit the player character or not?

I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










share|improve this question




























    3















    In SUPERHOT, I keep dying disproportionately to grazing shots.



    Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



    But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



    Is there any way to tell whether the shot is going to hit the player character or not?

    I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










    share|improve this question
























      3












      3








      3








      In SUPERHOT, I keep dying disproportionately to grazing shots.



      Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



      But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



      Is there any way to tell whether the shot is going to hit the player character or not?

      I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










      share|improve this question














      In SUPERHOT, I keep dying disproportionately to grazing shots.



      Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



      But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



      Is there any way to tell whether the shot is going to hit the player character or not?

      I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.







      superhot






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 3 hours ago









      DragomokDragomok

      411414




      411414




















          1 Answer
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          3














          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.




















          • Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            1 hour ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            1 hour ago











          Your Answer








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          1 Answer
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          active

          oldest

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          3














          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.




















          • Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            1 hour ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            1 hour ago















          3














          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.




















          • Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            1 hour ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            1 hour ago













          3












          3








          3







          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.










          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.








          share|improve this answer








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          share|improve this answer



          share|improve this answer






          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          answered 2 hours ago









          ToronToron

          311




          311




          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.





          New contributor





          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.












          • Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            1 hour ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            1 hour ago

















          • Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            1 hour ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            1 hour ago
















          Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

          – Dragomok
          1 hour ago






          Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

          – Dragomok
          1 hour ago














          (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

          – Dragomok
          1 hour ago





          (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

          – Dragomok
          1 hour ago

















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