Is there any way to tell whether the shot is going to hit you or not? The 2019 Stack Overflow Developer Survey Results Are In
What tool would a Roman-age civilization have for the breaking of silver and other metals into dust?
Am I thawing this London Broil safely?
Why isn't the circumferential light around the M87 black hole's event horizon symmetric?
Can a flute soloist sit?
Are USB sockets on wall outlets live all the time, even when the switch is off?
Apparent duplicates between Haynes service instructions and MOT
Falsification in Math vs Science
Is flight data recorder erased after every flight?
Why do UK politicians seemingly ignore opinion polls on Brexit?
Is "plugging out" electronic devices an American expression?
Sci-fi book where a human is taken from Earth to help man an alien ship in a fight against other aliens and rises through the ranks to command
Loose spokes after only a few rides
FPGA - DIY Programming
Is it possible to force a package to be called last in the entirety of the LaTeX, when called in the class file?
Why is the maximum length of OpenWrt’s root password 8 characters?
What is the meaning of the verb "bear" in this context?
Delete all lines which don't have n characters before delimiter
What is the motivation for a law requiring 2 parties to consent for recording a conversation
Time travel alters history but people keep saying nothing's changed
Did Section 31 appear in Star Trek: The Next Generation?
Origin of "cooter" meaning "vagina"
What does ひと匙 mean in this manga and has it been used colloquially?
Identify boardgame from Big movie
I see my dog run
Is there any way to tell whether the shot is going to hit you or not?
The 2019 Stack Overflow Developer Survey Results Are In
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
In SUPERHOT, I keep dying disproportionately to grazing shots.
Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.
But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.
Is there any way to tell whether the shot is going to hit the player character or not?
I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.
superhot
add a comment |
In SUPERHOT, I keep dying disproportionately to grazing shots.
Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.
But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.
Is there any way to tell whether the shot is going to hit the player character or not?
I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.
superhot
add a comment |
In SUPERHOT, I keep dying disproportionately to grazing shots.
Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.
But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.
Is there any way to tell whether the shot is going to hit the player character or not?
I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.
superhot
In SUPERHOT, I keep dying disproportionately to grazing shots.
Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.
But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.
Is there any way to tell whether the shot is going to hit the player character or not?
I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.
superhot
superhot
asked 3 hours ago
DragomokDragomok
411414
411414
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails bellow
I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
1 hour ago
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
1 hour ago
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "41"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f348859%2fis-there-any-way-to-tell-whether-the-shot-is-going-to-hit-you-or-not%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails bellow
I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
1 hour ago
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
1 hour ago
add a comment |
To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails bellow
I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
1 hour ago
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
1 hour ago
add a comment |
To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails bellow
I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails bellow
I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 2 hours ago
ToronToron
311
311
New contributor
Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
1 hour ago
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
1 hour ago
add a comment |
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
1 hour ago
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
1 hour ago
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
1 hour ago
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
1 hour ago
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
1 hour ago
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
1 hour ago
add a comment |
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f348859%2fis-there-any-way-to-tell-whether-the-shot-is-going-to-hit-you-or-not%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown