What effect does the “loading” weapon property have in practical terms? The 2019 Stack Overflow Developer Survey Results Are InExtra Attack, Crossbow Expert, and hand crossbow: 4 shots per turn?Can this Heavy Crossbow fighter build actually shoot three times per turn?When homebrewing short-term effects, how do I determine when they end and when to repeat saving throws?Loading trait on weapons without ammunitionHand Crossbow as Warlock Pact Weapon?Is a hand free to use a Gloves of Missile Snaring reaction if you used a bow during your last turn?“Delay Action” instead of “Ready Action”Drawing and firing a hand crossbow whilst wielding a rapier in one hand (Fighter/Duelist/Crossbow expert)Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons?Can a Hydra make multiple opportunity attacks at once?
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What effect does the “loading” weapon property have in practical terms?
The 2019 Stack Overflow Developer Survey Results Are InExtra Attack, Crossbow Expert, and hand crossbow: 4 shots per turn?Can this Heavy Crossbow fighter build actually shoot three times per turn?When homebrewing short-term effects, how do I determine when they end and when to repeat saving throws?Loading trait on weapons without ammunitionHand Crossbow as Warlock Pact Weapon?Is a hand free to use a Gloves of Missile Snaring reaction if you used a bow during your last turn?“Delay Action” instead of “Ready Action”Drawing and firing a hand crossbow whilst wielding a rapier in one hand (Fighter/Duelist/Crossbow expert)Are there any balance issues with allowing thrown Javelins to be drawn for free like ammunition weapons?Can a Hydra make multiple opportunity attacks at once?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
What effect does the “loading” weapon property have in practical terms?
In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?
The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.
In essence, this property doesn’t seem to make any difference (at least that I can see).
dnd-5e weapons ranged-attack
$endgroup$
add a comment |
$begingroup$
What effect does the “loading” weapon property have in practical terms?
In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?
The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.
In essence, this property doesn’t seem to make any difference (at least that I can see).
dnd-5e weapons ranged-attack
$endgroup$
add a comment |
$begingroup$
What effect does the “loading” weapon property have in practical terms?
In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?
The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.
In essence, this property doesn’t seem to make any difference (at least that I can see).
dnd-5e weapons ranged-attack
$endgroup$
What effect does the “loading” weapon property have in practical terms?
In the absence of the property, why would it be assumed that a PC could fire more than once per action (firing once would be one action)?
The scenario I’m picturing is where a PC has action, bonus action, and reaction on a turn. It would seem that a PC could fire 3 times.
In essence, this property doesn’t seem to make any difference (at least that I can see).
dnd-5e weapons ranged-attack
dnd-5e weapons ranged-attack
edited 3 hours ago
V2Blast
26.3k591161
26.3k591161
asked 5 hours ago
Greg0141Greg0141
463216
463216
add a comment |
add a comment |
1 Answer
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$begingroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
$endgroup$
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
3 hours ago
add a comment |
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$begingroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
$endgroup$
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
3 hours ago
add a comment |
$begingroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
$endgroup$
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
3 hours ago
add a comment |
$begingroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
$endgroup$
It limits PCs with the Extra Attack class feature
A 5th level Fighter (and many other classes) are able to make multiple attacks as part of their Attack Action. The Loading property prevents a character with Extra Attack from making multiple attacks with that weapon.
answered 4 hours ago
NesbittoNesbitto
1,4031515
1,4031515
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
3 hours ago
add a comment |
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
3 hours ago
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
3 hours ago
$begingroup$
This would be rather overpowered if the Fighter could use a Heavy crossbow 4 times on his/her turn. 4 times 5.5 (H. crossbow) vs. 4 times 4.5 (Longbow). If you were allowed to ignore Loading, you could deal 22 damage avg. per turn as opposed to 18.
$endgroup$
– TheCentaur
3 hours ago
add a comment |
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