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Fit as many overlapping generators as possible



The Next CEO of Stack OverflowPuzzle that consists of all possible combinations of pieces containing 5 squaresIs it possible to build this out of soma cube parts?Tiling rectangles with Hexomino plus rectangle #3Max 4x1 pattern fit within 11x11 area










5












$begingroup$


Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



enter image description here



The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



What is the optimal placement for wind generators, ie most generators per area?



For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.










share|improve this question









$endgroup$
















    5












    $begingroup$


    Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



    enter image description here



    The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



    In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



    What is the optimal placement for wind generators, ie most generators per area?



    For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.










    share|improve this question









    $endgroup$














      5












      5








      5





      $begingroup$


      Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



      enter image description here



      The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



      In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



      What is the optimal placement for wind generators, ie most generators per area?



      For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.










      share|improve this question









      $endgroup$




      Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



      enter image description here



      The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



      In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



      What is the optimal placement for wind generators, ie most generators per area?



      For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.







      tiling






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 10 hours ago









      George MenoutisGeorge Menoutis

      1,067212




      1,067212




















          3 Answers
          3






          active

          oldest

          votes


















          3












          $begingroup$

          Here's simple 2-D pattern that seems to tile quite efficiently:




          enter image description here




          The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



          The trick here is that




          it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




          The final pattern looks like this:




          enter image description here




          EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




          enter image description here

          Green is the back side, the large square's sides are made of two generators each.


          The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







          share|improve this answer











          $endgroup$












          • $begingroup$
            This seems very, very promising!
            $endgroup$
            – George Menoutis
            2 hours ago


















          2












          $begingroup$

          I decided to place the wind generators together pinwheel-fashion:




          enter image description here




          The repeated section looks like this:




          enter image description here




          To calculate the efficiency:

          There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



          Sadly this is not quite as efficient as Bass's solution, but ever so close.



          In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






          share|improve this answer









          $endgroup$




















            1












            $begingroup$

            As mentioned in the question, here is an example of an answer:
            setup2



            This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



            setup2x2



            Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






            share|improve this answer









            $endgroup$












            • $begingroup$
              @hexomino based on the answer it sounds like the game field wraps left to right
              $endgroup$
              – Amorydai
              7 hours ago










            • $begingroup$
              @Amorydai Ah, okay, thanks. Will delete my comment in that case.
              $endgroup$
              – hexomino
              4 hours ago











            Your Answer





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            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            3












            $begingroup$

            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







            share|improve this answer











            $endgroup$












            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              2 hours ago















            3












            $begingroup$

            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







            share|improve this answer











            $endgroup$












            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              2 hours ago













            3












            3








            3





            $begingroup$

            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







            share|improve this answer











            $endgroup$



            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.








            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 8 mins ago

























            answered 3 hours ago









            BassBass

            30.7k472187




            30.7k472187











            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              2 hours ago
















            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              2 hours ago















            $begingroup$
            This seems very, very promising!
            $endgroup$
            – George Menoutis
            2 hours ago




            $begingroup$
            This seems very, very promising!
            $endgroup$
            – George Menoutis
            2 hours ago











            2












            $begingroup$

            I decided to place the wind generators together pinwheel-fashion:




            enter image description here




            The repeated section looks like this:




            enter image description here




            To calculate the efficiency:

            There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



            Sadly this is not quite as efficient as Bass's solution, but ever so close.



            In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






            share|improve this answer









            $endgroup$

















              2












              $begingroup$

              I decided to place the wind generators together pinwheel-fashion:




              enter image description here




              The repeated section looks like this:




              enter image description here




              To calculate the efficiency:

              There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



              Sadly this is not quite as efficient as Bass's solution, but ever so close.



              In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






              share|improve this answer









              $endgroup$















                2












                2








                2





                $begingroup$

                I decided to place the wind generators together pinwheel-fashion:




                enter image description here




                The repeated section looks like this:




                enter image description here




                To calculate the efficiency:

                There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



                Sadly this is not quite as efficient as Bass's solution, but ever so close.



                In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






                share|improve this answer









                $endgroup$



                I decided to place the wind generators together pinwheel-fashion:




                enter image description here




                The repeated section looks like this:




                enter image description here




                To calculate the efficiency:

                There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



                Sadly this is not quite as efficient as Bass's solution, but ever so close.



                In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 1 hour ago









                Jaap ScherphuisJaap Scherphuis

                16.5k12772




                16.5k12772





















                    1












                    $begingroup$

                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      7 hours ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      4 hours ago















                    1












                    $begingroup$

                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      7 hours ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      4 hours ago













                    1












                    1








                    1





                    $begingroup$

                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






                    share|improve this answer









                    $endgroup$



                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 10 hours ago









                    George MenoutisGeorge Menoutis

                    1,067212




                    1,067212











                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      7 hours ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      4 hours ago
















                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      7 hours ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      4 hours ago















                    $begingroup$
                    @hexomino based on the answer it sounds like the game field wraps left to right
                    $endgroup$
                    – Amorydai
                    7 hours ago




                    $begingroup$
                    @hexomino based on the answer it sounds like the game field wraps left to right
                    $endgroup$
                    – Amorydai
                    7 hours ago












                    $begingroup$
                    @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                    $endgroup$
                    – hexomino
                    4 hours ago




                    $begingroup$
                    @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                    $endgroup$
                    – hexomino
                    4 hours ago

















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                    Тонконіг бульбистий Зміст Опис | Поширення | Екологія | Господарське значення | Примітки | Див. також | Література | Джерела | Посилання | Навігаційне меню1114601320038-241116202404kew-435458Poa bulbosaЭлектронный каталог сосудистых растений Азиатской России [Електронний каталог судинних рослин Азіатської Росії]Малышев Л. Л. Дикие родичи культурных растений. Poa bulbosa L. - Мятлик луковичный. [Малишев Л. Л. Дикі родичи культурних рослин. Poa bulbosa L. - Тонконіг бульбистий.]Мятлик (POA) Сем. Злаки (Мятликовые) [Тонконіг (POA) Род. Злаки (Тонконогові)]Poa bulbosa Linnaeus, Sp. Pl. 1: 70. 1753. 鳞茎早熟禾 lin jing zao shu he (Description from Flora of China) [Poa bulbosa Linnaeus, Sp. Pl. 1: 70. 1753. 鳞茎早熟禾 lin jing zao shu he (Опис від Флора Китаю)]Poa bulbosa L. – lipnice cibulkatá / lipnica cibulkatáPoa bulbosa в базі даних Poa bulbosa на сайті Poa bulbosa в базі даних «Global Biodiversity Information Facility» (GBIF)Poa bulbosa в базі даних «Euro + Med PlantBase» — інформаційному ресурсі для Євро-середземноморського розмаїття рослинPoa bulbosa L. на сайті «Плантариум»