Is Vivien of the Wilds + Wilderness Reclamation a competitive combo? Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?In plain English, how does casting spells and using creature abilities work with the stack and priority?Does Into the Wilds stack?Does priority matter in Magic?Donate Combo NeededLegal Combo in Modern?Do Multiple Into the Wilds StackVariety in competitive standard decksHow fast should a competitive combo deck win?Splice and Arcane comboPlaneswalker Infinite Ultimate Combo

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Is Vivien of the Wilds + Wilderness Reclamation a competitive combo?



Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?In plain English, how does casting spells and using creature abilities work with the stack and priority?Does Into the Wilds stack?Does priority matter in Magic?Donate Combo NeededLegal Combo in Modern?Do Multiple Into the Wilds StackVariety in competitive standard decksHow fast should a competitive combo deck win?Splice and Arcane comboPlaneswalker Infinite Ultimate Combo










4















Vivien, Champion of the Wilds is a new planeswalker which allows casting creatures with instant speed. I want to combine it with Wilderness Reclamation to be able to double my mana during my end step and cast a giant Hydroid Krasis. The best case scenario for the deck is:



  • turn 1 - Llanowar Elves

  • turn 2 - Incubation Druid

  • turn 3 - Vivien of the Wilds

  • turn 4 - Wilderness Reclamation + adapt the Incubation Druid

  • turn 5 - Cast a 12/12 Hydroid Krasis during the endstep

Will it be competitive in Standard?



Also adding a biogenic ooze and simic ascendancy may win you a game. Maybe also add hadanas climb?










share|improve this question



















  • 4





    Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

    – Philip Kendall
    7 hours ago















4















Vivien, Champion of the Wilds is a new planeswalker which allows casting creatures with instant speed. I want to combine it with Wilderness Reclamation to be able to double my mana during my end step and cast a giant Hydroid Krasis. The best case scenario for the deck is:



  • turn 1 - Llanowar Elves

  • turn 2 - Incubation Druid

  • turn 3 - Vivien of the Wilds

  • turn 4 - Wilderness Reclamation + adapt the Incubation Druid

  • turn 5 - Cast a 12/12 Hydroid Krasis during the endstep

Will it be competitive in Standard?



Also adding a biogenic ooze and simic ascendancy may win you a game. Maybe also add hadanas climb?










share|improve this question



















  • 4





    Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

    – Philip Kendall
    7 hours ago













4












4








4








Vivien, Champion of the Wilds is a new planeswalker which allows casting creatures with instant speed. I want to combine it with Wilderness Reclamation to be able to double my mana during my end step and cast a giant Hydroid Krasis. The best case scenario for the deck is:



  • turn 1 - Llanowar Elves

  • turn 2 - Incubation Druid

  • turn 3 - Vivien of the Wilds

  • turn 4 - Wilderness Reclamation + adapt the Incubation Druid

  • turn 5 - Cast a 12/12 Hydroid Krasis during the endstep

Will it be competitive in Standard?



Also adding a biogenic ooze and simic ascendancy may win you a game. Maybe also add hadanas climb?










share|improve this question
















Vivien, Champion of the Wilds is a new planeswalker which allows casting creatures with instant speed. I want to combine it with Wilderness Reclamation to be able to double my mana during my end step and cast a giant Hydroid Krasis. The best case scenario for the deck is:



  • turn 1 - Llanowar Elves

  • turn 2 - Incubation Druid

  • turn 3 - Vivien of the Wilds

  • turn 4 - Wilderness Reclamation + adapt the Incubation Druid

  • turn 5 - Cast a 12/12 Hydroid Krasis during the endstep

Will it be competitive in Standard?



Also adding a biogenic ooze and simic ascendancy may win you a game. Maybe also add hadanas climb?







magic-the-gathering






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 11 mins ago









Kevin

1,907723




1,907723










asked 9 hours ago









Shara SharaShara Shara

775




775







  • 4





    Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

    – Philip Kendall
    7 hours ago












  • 4





    Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

    – Philip Kendall
    7 hours ago







4




4





Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

– Philip Kendall
7 hours ago





Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

– Philip Kendall
7 hours ago










2 Answers
2






active

oldest

votes


















8














Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



  1. Carnage Tyrant is resistant to both control and burn

  2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

  3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

  4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.





share|improve this answer

























  • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

    – Shara Shara
    6 hours ago






  • 6





    @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

    – Zags
    6 hours ago






  • 3





    One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

    – JonTheMon
    4 hours ago


















1














Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!






share|improve this answer








New contributor




SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    8














    Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



    However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



    Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



    1. Carnage Tyrant is resistant to both control and burn

    2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

    3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

    4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.





    share|improve this answer

























    • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

      – Shara Shara
      6 hours ago






    • 6





      @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

      – Zags
      6 hours ago






    • 3





      One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

      – JonTheMon
      4 hours ago















    8














    Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



    However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



    Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



    1. Carnage Tyrant is resistant to both control and burn

    2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

    3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

    4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.





    share|improve this answer

























    • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

      – Shara Shara
      6 hours ago






    • 6





      @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

      – Zags
      6 hours ago






    • 3





      One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

      – JonTheMon
      4 hours ago













    8












    8








    8







    Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



    However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



    Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



    1. Carnage Tyrant is resistant to both control and burn

    2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

    3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

    4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.





    share|improve this answer















    Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



    However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



    Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



    1. Carnage Tyrant is resistant to both control and burn

    2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

    3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

    4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 4 hours ago

























    answered 7 hours ago









    ZagsZags

    7,94831766




    7,94831766












    • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

      – Shara Shara
      6 hours ago






    • 6





      @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

      – Zags
      6 hours ago






    • 3





      One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

      – JonTheMon
      4 hours ago

















    • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

      – Shara Shara
      6 hours ago






    • 6





      @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

      – Zags
      6 hours ago






    • 3





      One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

      – JonTheMon
      4 hours ago
















    thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

    – Shara Shara
    6 hours ago





    thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

    – Shara Shara
    6 hours ago




    6




    6





    @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

    – Zags
    6 hours ago





    @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

    – Zags
    6 hours ago




    3




    3





    One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

    – JonTheMon
    4 hours ago





    One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

    – JonTheMon
    4 hours ago











    1














    Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



    Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



    Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!






    share|improve this answer








    New contributor




    SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.
























      1














      Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



      Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



      Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!






      share|improve this answer








      New contributor




      SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















        1












        1








        1







        Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



        Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



        Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!






        share|improve this answer








        New contributor




        SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.










        Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



        Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



        Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!







        share|improve this answer








        New contributor




        SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        share|improve this answer



        share|improve this answer






        New contributor




        SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        answered 4 hours ago









        SomeGuySomeGuy

        1111




        1111




        New contributor




        SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.





        New contributor





        SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.



























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