Does splitting a potentially monolithic application into several smaller ones help prevent bugs?Problem with understanding “seam” wordApplications Architecture - fewer big systems vs more smaller systemsMicro vs Monolithic Server architectureSeparating Code into Smaller Files in CDesign, how to utilize The Hardware (multiple threads and/or GPU) while indexing (via a database) a very large set of binary filesWhich approach should I use to split a monolithic application into several microservices?Is there a standard for documenting a program's high-level architecture?Relative merits of monolithic repository over multiple smaller onesmany sub application or a big oneWhere to store data for Microservices Architecture?Splitting application into multiple but keeping database same

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Does splitting a potentially monolithic application into several smaller ones help prevent bugs?

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Does splitting a potentially monolithic application into several smaller ones help prevent bugs?


Problem with understanding “seam” wordApplications Architecture - fewer big systems vs more smaller systemsMicro vs Monolithic Server architectureSeparating Code into Smaller Files in CDesign, how to utilize The Hardware (multiple threads and/or GPU) while indexing (via a database) a very large set of binary filesWhich approach should I use to split a monolithic application into several microservices?Is there a standard for documenting a program's high-level architecture?Relative merits of monolithic repository over multiple smaller onesmany sub application or a big oneWhere to store data for Microservices Architecture?Splitting application into multiple but keeping database same













23















Another way of asking this is; why do programs tend to be monolithic?



I am thinking of something like an animation package like Maya, which people use for various different workflows.



If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain?










share|improve this question







New contributor




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  • 3





    If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain? Don't mix easier to extend with easier to maintain a module -per se- isn't free of complications or dubious designs. Maya can be the hell on earth to maintain while its plugins are not. Or vice-versa.

    – Laiv
    13 hours ago







  • 10





    I'll add that a single monolithic program tends to be easier to sell, and easier for most people to use.

    – DarthFennec
    10 hours ago






  • 1





    @DarthFennec The best apps look like one app to the user but utilize whatever is necessary under the hood. How many microservices power the various websites you visit? Almost none of them are monoliths anymore!

    – corsiKa
    10 hours ago






  • 7





    @corsiKa There's usually nothing to gain by writing a desktop application as multiple programs that communicate under the hood, that isn't gained by just writing multiple modules/libraries and linking them together into a monolithic binary. Microservices serve a different purpose entirely, as they allow a single application to run across multiple physical servers, allowing performance to scale with load.

    – DarthFennec
    10 hours ago












  • @corsiKa - I would guess that overwhelming number of websites I use are still monoliths. Most of the internet, after all, runs on Wordpress.

    – Davor Ždralo
    7 hours ago















23















Another way of asking this is; why do programs tend to be monolithic?



I am thinking of something like an animation package like Maya, which people use for various different workflows.



If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain?










share|improve this question







New contributor




dnv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 3





    If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain? Don't mix easier to extend with easier to maintain a module -per se- isn't free of complications or dubious designs. Maya can be the hell on earth to maintain while its plugins are not. Or vice-versa.

    – Laiv
    13 hours ago







  • 10





    I'll add that a single monolithic program tends to be easier to sell, and easier for most people to use.

    – DarthFennec
    10 hours ago






  • 1





    @DarthFennec The best apps look like one app to the user but utilize whatever is necessary under the hood. How many microservices power the various websites you visit? Almost none of them are monoliths anymore!

    – corsiKa
    10 hours ago






  • 7





    @corsiKa There's usually nothing to gain by writing a desktop application as multiple programs that communicate under the hood, that isn't gained by just writing multiple modules/libraries and linking them together into a monolithic binary. Microservices serve a different purpose entirely, as they allow a single application to run across multiple physical servers, allowing performance to scale with load.

    – DarthFennec
    10 hours ago












  • @corsiKa - I would guess that overwhelming number of websites I use are still monoliths. Most of the internet, after all, runs on Wordpress.

    – Davor Ždralo
    7 hours ago













23












23








23


1






Another way of asking this is; why do programs tend to be monolithic?



I am thinking of something like an animation package like Maya, which people use for various different workflows.



If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain?










share|improve this question







New contributor




dnv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












Another way of asking this is; why do programs tend to be monolithic?



I am thinking of something like an animation package like Maya, which people use for various different workflows.



If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain?







design architecture maintainability application-design






share|improve this question







New contributor




dnv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







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dnv is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






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asked 15 hours ago









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22115




22115




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  • 3





    If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain? Don't mix easier to extend with easier to maintain a module -per se- isn't free of complications or dubious designs. Maya can be the hell on earth to maintain while its plugins are not. Or vice-versa.

    – Laiv
    13 hours ago







  • 10





    I'll add that a single monolithic program tends to be easier to sell, and easier for most people to use.

    – DarthFennec
    10 hours ago






  • 1





    @DarthFennec The best apps look like one app to the user but utilize whatever is necessary under the hood. How many microservices power the various websites you visit? Almost none of them are monoliths anymore!

    – corsiKa
    10 hours ago






  • 7





    @corsiKa There's usually nothing to gain by writing a desktop application as multiple programs that communicate under the hood, that isn't gained by just writing multiple modules/libraries and linking them together into a monolithic binary. Microservices serve a different purpose entirely, as they allow a single application to run across multiple physical servers, allowing performance to scale with load.

    – DarthFennec
    10 hours ago












  • @corsiKa - I would guess that overwhelming number of websites I use are still monoliths. Most of the internet, after all, runs on Wordpress.

    – Davor Ždralo
    7 hours ago












  • 3





    If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain? Don't mix easier to extend with easier to maintain a module -per se- isn't free of complications or dubious designs. Maya can be the hell on earth to maintain while its plugins are not. Or vice-versa.

    – Laiv
    13 hours ago







  • 10





    I'll add that a single monolithic program tends to be easier to sell, and easier for most people to use.

    – DarthFennec
    10 hours ago






  • 1





    @DarthFennec The best apps look like one app to the user but utilize whatever is necessary under the hood. How many microservices power the various websites you visit? Almost none of them are monoliths anymore!

    – corsiKa
    10 hours ago






  • 7





    @corsiKa There's usually nothing to gain by writing a desktop application as multiple programs that communicate under the hood, that isn't gained by just writing multiple modules/libraries and linking them together into a monolithic binary. Microservices serve a different purpose entirely, as they allow a single application to run across multiple physical servers, allowing performance to scale with load.

    – DarthFennec
    10 hours ago












  • @corsiKa - I would guess that overwhelming number of websites I use are still monoliths. Most of the internet, after all, runs on Wordpress.

    – Davor Ždralo
    7 hours ago







3




3





If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain? Don't mix easier to extend with easier to maintain a module -per se- isn't free of complications or dubious designs. Maya can be the hell on earth to maintain while its plugins are not. Or vice-versa.

– Laiv
13 hours ago






If the animation and modelling capabilities were split into their own separate application and developed separately, with files being passed between them, would they not be easier to maintain? Don't mix easier to extend with easier to maintain a module -per se- isn't free of complications or dubious designs. Maya can be the hell on earth to maintain while its plugins are not. Or vice-versa.

– Laiv
13 hours ago





10




10





I'll add that a single monolithic program tends to be easier to sell, and easier for most people to use.

– DarthFennec
10 hours ago





I'll add that a single monolithic program tends to be easier to sell, and easier for most people to use.

– DarthFennec
10 hours ago




1




1





@DarthFennec The best apps look like one app to the user but utilize whatever is necessary under the hood. How many microservices power the various websites you visit? Almost none of them are monoliths anymore!

– corsiKa
10 hours ago





@DarthFennec The best apps look like one app to the user but utilize whatever is necessary under the hood. How many microservices power the various websites you visit? Almost none of them are monoliths anymore!

– corsiKa
10 hours ago




7




7





@corsiKa There's usually nothing to gain by writing a desktop application as multiple programs that communicate under the hood, that isn't gained by just writing multiple modules/libraries and linking them together into a monolithic binary. Microservices serve a different purpose entirely, as they allow a single application to run across multiple physical servers, allowing performance to scale with load.

– DarthFennec
10 hours ago






@corsiKa There's usually nothing to gain by writing a desktop application as multiple programs that communicate under the hood, that isn't gained by just writing multiple modules/libraries and linking them together into a monolithic binary. Microservices serve a different purpose entirely, as they allow a single application to run across multiple physical servers, allowing performance to scale with load.

– DarthFennec
10 hours ago














@corsiKa - I would guess that overwhelming number of websites I use are still monoliths. Most of the internet, after all, runs on Wordpress.

– Davor Ždralo
7 hours ago





@corsiKa - I would guess that overwhelming number of websites I use are still monoliths. Most of the internet, after all, runs on Wordpress.

– Davor Ždralo
7 hours ago










6 Answers
6






active

oldest

votes


















42














Yes. Generally 2 smaller less complex applications are much easier to maintain than a single large one.



However. You get a new type of bug when the applications all work together to achieve a goal. In order to get them to work together they have to exchange messages and this Orchestration can go wrong in various ways, even though every app might function perfectly. Having a million tiny apps has its own special problems.



A monolithic app is really the default option you end up with when you add more and more features to a single application. It's the easiest approach when you consider each feature on its own. Its only once it has grown large that you can look at the whole and say "you know what, this would work better if we separated out X and Y"






share|improve this answer


















  • 3





    Yes and there are also performance considerations e.g. the cost of passing around a pointer versus serializing data.

    – JimmyJames
    12 hours ago






  • 18





    "Generally 2 smaller less complex applications are much easier to maintain than a single large one." - that's true, except, when it is not. Depends heavily on where and how those two applications have to interface with each other.

    – Doc Brown
    10 hours ago






  • 4





    "Generally 2 smaller less complex applications are much easier to maintain than a single large one.". I think I'll want some more explanation for that. Why exactly would the process of generating two instead of one executable from a code base magically make the code easier? What decides how easy code is to reason about, is how tightly coupled it is and similar things. But that's a logical separation and has nothing to do with the physical one.

    – Voo
    9 hours ago







  • 4





    @Ew The physical separation does not force a logical separation, that's the problem. I can easily design a system where two separate applications are closely coupled. Sure there's some correlation involved here since people who spend the time to separate an application are most likely competent enough to consider these things, but there's little reason to assume any causation. By the same logic I can claim that using the latest C# version makes code much easier to maintain, since the kind of team that keeps up-to-date with their tools will probably also worry about maintenance of code.

    – Voo
    8 hours ago







  • 3





    While to a certain extent the idea of a "client/server" model for a single application has some interesting upsides (a pseudo protocol contract between binaries), from my experience the OS's inter-process communication APIs tend to have more overhead and are also harder to work with than working with libraries (which have a shared addr space). Unless one of your applications is useful to your audience standalone (and/or able to be coupled on the fly, like a dedicated server or utility program), I would recommend having a single application with dependencies in static/dynamic libraries instead.

    – jrh
    7 hours ago



















19















Does splitting a potentially monolithic application into several smaller ones help prevent bugs




Things are seldom that simple in reality.



Splitting up does definitely not help to prevent those bugs in the first place. It can sometimes help to find bugs faster. An application which consists of small, isolated components may allow more individual (kind of "unit"-) tests for those components, which can make it sometimes easier to spot the root cause of certain bugs, and so allow it to fix them faster.



However,



  • even an application which appears to be monolithic from the outside may consist of a lot unit-testable components inside, so unit testing is not necessarily harder for a monolithic app


  • as Ewan already mentioned, the interaction of several components introduce additional risks and bugs


This depends also a lot on how well a larger app can split up into components, and how broad the interfaces between the components are.



So this is often a trade-off, and nothing where a "yes" or "no" answer is correct in general.




why do programs tend to be monolithic




Do they? Look around you, there are gazillions of Web apps in the world which don't look very monolithic to me, quite the opposite. There are also a lot of programs available which provide a plugin model (AFAIK even the Maya software you mentioned does).




would they not be easier to maintain




"Easier maintenance" here often comes from the fact that different parts of an application can be developed more easily by different teams, so better distributed workload, specialized teams with clearer focus, and on.






share|improve this answer
































    8














    Easier to maintain once you've finished splitting them, yes. But splitting them is not always easy. Trying to split off a piece of a program into a reusable library reveals where the original developers failed to think about where the seams should be. If one part of the application is reaching deep into another part of the application, it can be difficult to fix. Ripping the seams forces you to define the internal APIs more clearly, and this is what ultimately makes the code base easier to maintain. Reusability and maintainability are both products of well defined seams.






    share|improve this answer























    • great post. i think a classic/canonical example of what you talk about is a GUI application. many times a GUI application is one program and the backend/frontend are tightly-coupled. as time goes by issues arise... like someone else needs to use the backend but can't because it is tied to the frontend. or the backend processing takes too long and bogs down the frontend. often the one big GUI application is split up into two programs: one is the frontend GUI and one is a backend.

      – Trevor Boyd Smith
      9 hours ago


















    8














    I'll have to disagree with the majority on this one. Splitting up an application into two separate ones does not in itself make the code any easier to maintain or reason about.



    Separating code into two executables just changes the physical structure of the code, but that's not what is important. What decides how complex an application is, is how tightly coupled the different parts that make it up are. This is not a physical property, but a logical one.



    You can have a monolithic application that has a clear separation of different concerns and simple interfaces. You can have a microservice architecture that relies on implementation details of other microservices and is tightly coupled with all others.



    What is true is that the process of how to split up one large application into smaller ones, is very helpful when trying to establish clear interfaces and requirements for each part. In DDD speak that would be coming up with your bounded contexts. But whether you then create lots of tiny applications or one large one that has the same logical structure is more of a technical decision.






    share|improve this answer























    • But what if one takes a desktop application with multiple editing modes and instead just makes one desktop application for each mode that a user would open individually rather than having interfacing. Would that not eliminate a nontrivial amount of code dedicated to producing the "feature" of "user can switch between editing modes"?

      – The Great Duck
      49 mins ago



















    4














    It's important to remember that correlation is not causation.



    Building a large monolith and then splitting it up into several small parts may or may not lead to a good design. (It can improve the design, but it isn't guaranteed to.)



    But a good design often leads to a system being built as several small parts rather than a large monolith. (A monolith can be the best design, it's just much less likely to be.)



    Why are small parts better? Because they're easier to reason about. And if it's easy to reason about correctness, you're more likely to get a correct result.



    To quote C.A.R. Hoare:




    There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies.




    If that's the case, why would anyone build an unnecessarily complicated or monolithic solution? Hoare provides the answer in the very next sentence:




    The first method is far more difficult.




    And later in the same source (the 1980 Turing Award Lecture):




    The price of reliability is the pursuit of the utmost simplicity. It is a price which the very rich find most hard to pay.







    share|improve this answer






























      1














      This is not a question with a yes or no answer. The question is not just ease of maintenance, it is also a question efficient use of skills.



      Generally, a well-written monolithic application is efficient. Inter-process and inter-device communication is not cheap. Breaking up a single process decreases efficiency. However, executing everything on a single processor can overload the processor and slow performance. This is the basic scalability issue. When the network enters the picture, the problem gets more complicated.



      A well written monolithic application that can operate efficiently as a single process on a single server can be easy to maintain and keep free of defects, but still not be an efficient use of coding and architectural skills. The first step is to break the process into libraries that still execute as the same process, but are coded independently, following disciplines of cohesion and loose coupling. A good job at this level improves maintainability and seldom affects performance.



      The next stage is to divide the monolith into separate processes. This is harder because you enter into tricky territory. It's easy to introduce race condition errors. The communication overhead increases and you must be careful of "chatty interfaces." The rewards are great because you break a scalability barrier, but the potential for defects also increases. Multi-process applications are easier to maintain on the module level, but the overall system is more complicated and harder to troubleshoot. Fixes can be devilishly complicated.



      When the processes are distributed to separate servers or to a cloud style implementation, the problems get harder and the rewards greater. Scalability soars. (If you are considering a cloud implementation that does not yield scalability, think hard.) But the problems that enter at this stage can be incredibly difficult to identify and think through.






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        6 Answers
        6






        active

        oldest

        votes








        6 Answers
        6






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

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        42














        Yes. Generally 2 smaller less complex applications are much easier to maintain than a single large one.



        However. You get a new type of bug when the applications all work together to achieve a goal. In order to get them to work together they have to exchange messages and this Orchestration can go wrong in various ways, even though every app might function perfectly. Having a million tiny apps has its own special problems.



        A monolithic app is really the default option you end up with when you add more and more features to a single application. It's the easiest approach when you consider each feature on its own. Its only once it has grown large that you can look at the whole and say "you know what, this would work better if we separated out X and Y"






        share|improve this answer


















        • 3





          Yes and there are also performance considerations e.g. the cost of passing around a pointer versus serializing data.

          – JimmyJames
          12 hours ago






        • 18





          "Generally 2 smaller less complex applications are much easier to maintain than a single large one." - that's true, except, when it is not. Depends heavily on where and how those two applications have to interface with each other.

          – Doc Brown
          10 hours ago






        • 4





          "Generally 2 smaller less complex applications are much easier to maintain than a single large one.". I think I'll want some more explanation for that. Why exactly would the process of generating two instead of one executable from a code base magically make the code easier? What decides how easy code is to reason about, is how tightly coupled it is and similar things. But that's a logical separation and has nothing to do with the physical one.

          – Voo
          9 hours ago







        • 4





          @Ew The physical separation does not force a logical separation, that's the problem. I can easily design a system where two separate applications are closely coupled. Sure there's some correlation involved here since people who spend the time to separate an application are most likely competent enough to consider these things, but there's little reason to assume any causation. By the same logic I can claim that using the latest C# version makes code much easier to maintain, since the kind of team that keeps up-to-date with their tools will probably also worry about maintenance of code.

          – Voo
          8 hours ago







        • 3





          While to a certain extent the idea of a "client/server" model for a single application has some interesting upsides (a pseudo protocol contract between binaries), from my experience the OS's inter-process communication APIs tend to have more overhead and are also harder to work with than working with libraries (which have a shared addr space). Unless one of your applications is useful to your audience standalone (and/or able to be coupled on the fly, like a dedicated server or utility program), I would recommend having a single application with dependencies in static/dynamic libraries instead.

          – jrh
          7 hours ago
















        42














        Yes. Generally 2 smaller less complex applications are much easier to maintain than a single large one.



        However. You get a new type of bug when the applications all work together to achieve a goal. In order to get them to work together they have to exchange messages and this Orchestration can go wrong in various ways, even though every app might function perfectly. Having a million tiny apps has its own special problems.



        A monolithic app is really the default option you end up with when you add more and more features to a single application. It's the easiest approach when you consider each feature on its own. Its only once it has grown large that you can look at the whole and say "you know what, this would work better if we separated out X and Y"






        share|improve this answer


















        • 3





          Yes and there are also performance considerations e.g. the cost of passing around a pointer versus serializing data.

          – JimmyJames
          12 hours ago






        • 18





          "Generally 2 smaller less complex applications are much easier to maintain than a single large one." - that's true, except, when it is not. Depends heavily on where and how those two applications have to interface with each other.

          – Doc Brown
          10 hours ago






        • 4





          "Generally 2 smaller less complex applications are much easier to maintain than a single large one.". I think I'll want some more explanation for that. Why exactly would the process of generating two instead of one executable from a code base magically make the code easier? What decides how easy code is to reason about, is how tightly coupled it is and similar things. But that's a logical separation and has nothing to do with the physical one.

          – Voo
          9 hours ago







        • 4





          @Ew The physical separation does not force a logical separation, that's the problem. I can easily design a system where two separate applications are closely coupled. Sure there's some correlation involved here since people who spend the time to separate an application are most likely competent enough to consider these things, but there's little reason to assume any causation. By the same logic I can claim that using the latest C# version makes code much easier to maintain, since the kind of team that keeps up-to-date with their tools will probably also worry about maintenance of code.

          – Voo
          8 hours ago







        • 3





          While to a certain extent the idea of a "client/server" model for a single application has some interesting upsides (a pseudo protocol contract between binaries), from my experience the OS's inter-process communication APIs tend to have more overhead and are also harder to work with than working with libraries (which have a shared addr space). Unless one of your applications is useful to your audience standalone (and/or able to be coupled on the fly, like a dedicated server or utility program), I would recommend having a single application with dependencies in static/dynamic libraries instead.

          – jrh
          7 hours ago














        42












        42








        42







        Yes. Generally 2 smaller less complex applications are much easier to maintain than a single large one.



        However. You get a new type of bug when the applications all work together to achieve a goal. In order to get them to work together they have to exchange messages and this Orchestration can go wrong in various ways, even though every app might function perfectly. Having a million tiny apps has its own special problems.



        A monolithic app is really the default option you end up with when you add more and more features to a single application. It's the easiest approach when you consider each feature on its own. Its only once it has grown large that you can look at the whole and say "you know what, this would work better if we separated out X and Y"






        share|improve this answer













        Yes. Generally 2 smaller less complex applications are much easier to maintain than a single large one.



        However. You get a new type of bug when the applications all work together to achieve a goal. In order to get them to work together they have to exchange messages and this Orchestration can go wrong in various ways, even though every app might function perfectly. Having a million tiny apps has its own special problems.



        A monolithic app is really the default option you end up with when you add more and more features to a single application. It's the easiest approach when you consider each feature on its own. Its only once it has grown large that you can look at the whole and say "you know what, this would work better if we separated out X and Y"







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 15 hours ago









        EwanEwan

        41.2k33490




        41.2k33490







        • 3





          Yes and there are also performance considerations e.g. the cost of passing around a pointer versus serializing data.

          – JimmyJames
          12 hours ago






        • 18





          "Generally 2 smaller less complex applications are much easier to maintain than a single large one." - that's true, except, when it is not. Depends heavily on where and how those two applications have to interface with each other.

          – Doc Brown
          10 hours ago






        • 4





          "Generally 2 smaller less complex applications are much easier to maintain than a single large one.". I think I'll want some more explanation for that. Why exactly would the process of generating two instead of one executable from a code base magically make the code easier? What decides how easy code is to reason about, is how tightly coupled it is and similar things. But that's a logical separation and has nothing to do with the physical one.

          – Voo
          9 hours ago







        • 4





          @Ew The physical separation does not force a logical separation, that's the problem. I can easily design a system where two separate applications are closely coupled. Sure there's some correlation involved here since people who spend the time to separate an application are most likely competent enough to consider these things, but there's little reason to assume any causation. By the same logic I can claim that using the latest C# version makes code much easier to maintain, since the kind of team that keeps up-to-date with their tools will probably also worry about maintenance of code.

          – Voo
          8 hours ago







        • 3





          While to a certain extent the idea of a "client/server" model for a single application has some interesting upsides (a pseudo protocol contract between binaries), from my experience the OS's inter-process communication APIs tend to have more overhead and are also harder to work with than working with libraries (which have a shared addr space). Unless one of your applications is useful to your audience standalone (and/or able to be coupled on the fly, like a dedicated server or utility program), I would recommend having a single application with dependencies in static/dynamic libraries instead.

          – jrh
          7 hours ago













        • 3





          Yes and there are also performance considerations e.g. the cost of passing around a pointer versus serializing data.

          – JimmyJames
          12 hours ago






        • 18





          "Generally 2 smaller less complex applications are much easier to maintain than a single large one." - that's true, except, when it is not. Depends heavily on where and how those two applications have to interface with each other.

          – Doc Brown
          10 hours ago






        • 4





          "Generally 2 smaller less complex applications are much easier to maintain than a single large one.". I think I'll want some more explanation for that. Why exactly would the process of generating two instead of one executable from a code base magically make the code easier? What decides how easy code is to reason about, is how tightly coupled it is and similar things. But that's a logical separation and has nothing to do with the physical one.

          – Voo
          9 hours ago







        • 4





          @Ew The physical separation does not force a logical separation, that's the problem. I can easily design a system where two separate applications are closely coupled. Sure there's some correlation involved here since people who spend the time to separate an application are most likely competent enough to consider these things, but there's little reason to assume any causation. By the same logic I can claim that using the latest C# version makes code much easier to maintain, since the kind of team that keeps up-to-date with their tools will probably also worry about maintenance of code.

          – Voo
          8 hours ago







        • 3





          While to a certain extent the idea of a "client/server" model for a single application has some interesting upsides (a pseudo protocol contract between binaries), from my experience the OS's inter-process communication APIs tend to have more overhead and are also harder to work with than working with libraries (which have a shared addr space). Unless one of your applications is useful to your audience standalone (and/or able to be coupled on the fly, like a dedicated server or utility program), I would recommend having a single application with dependencies in static/dynamic libraries instead.

          – jrh
          7 hours ago








        3




        3





        Yes and there are also performance considerations e.g. the cost of passing around a pointer versus serializing data.

        – JimmyJames
        12 hours ago





        Yes and there are also performance considerations e.g. the cost of passing around a pointer versus serializing data.

        – JimmyJames
        12 hours ago




        18




        18





        "Generally 2 smaller less complex applications are much easier to maintain than a single large one." - that's true, except, when it is not. Depends heavily on where and how those two applications have to interface with each other.

        – Doc Brown
        10 hours ago





        "Generally 2 smaller less complex applications are much easier to maintain than a single large one." - that's true, except, when it is not. Depends heavily on where and how those two applications have to interface with each other.

        – Doc Brown
        10 hours ago




        4




        4





        "Generally 2 smaller less complex applications are much easier to maintain than a single large one.". I think I'll want some more explanation for that. Why exactly would the process of generating two instead of one executable from a code base magically make the code easier? What decides how easy code is to reason about, is how tightly coupled it is and similar things. But that's a logical separation and has nothing to do with the physical one.

        – Voo
        9 hours ago






        "Generally 2 smaller less complex applications are much easier to maintain than a single large one.". I think I'll want some more explanation for that. Why exactly would the process of generating two instead of one executable from a code base magically make the code easier? What decides how easy code is to reason about, is how tightly coupled it is and similar things. But that's a logical separation and has nothing to do with the physical one.

        – Voo
        9 hours ago





        4




        4





        @Ew The physical separation does not force a logical separation, that's the problem. I can easily design a system where two separate applications are closely coupled. Sure there's some correlation involved here since people who spend the time to separate an application are most likely competent enough to consider these things, but there's little reason to assume any causation. By the same logic I can claim that using the latest C# version makes code much easier to maintain, since the kind of team that keeps up-to-date with their tools will probably also worry about maintenance of code.

        – Voo
        8 hours ago






        @Ew The physical separation does not force a logical separation, that's the problem. I can easily design a system where two separate applications are closely coupled. Sure there's some correlation involved here since people who spend the time to separate an application are most likely competent enough to consider these things, but there's little reason to assume any causation. By the same logic I can claim that using the latest C# version makes code much easier to maintain, since the kind of team that keeps up-to-date with their tools will probably also worry about maintenance of code.

        – Voo
        8 hours ago





        3




        3





        While to a certain extent the idea of a "client/server" model for a single application has some interesting upsides (a pseudo protocol contract between binaries), from my experience the OS's inter-process communication APIs tend to have more overhead and are also harder to work with than working with libraries (which have a shared addr space). Unless one of your applications is useful to your audience standalone (and/or able to be coupled on the fly, like a dedicated server or utility program), I would recommend having a single application with dependencies in static/dynamic libraries instead.

        – jrh
        7 hours ago






        While to a certain extent the idea of a "client/server" model for a single application has some interesting upsides (a pseudo protocol contract between binaries), from my experience the OS's inter-process communication APIs tend to have more overhead and are also harder to work with than working with libraries (which have a shared addr space). Unless one of your applications is useful to your audience standalone (and/or able to be coupled on the fly, like a dedicated server or utility program), I would recommend having a single application with dependencies in static/dynamic libraries instead.

        – jrh
        7 hours ago














        19















        Does splitting a potentially monolithic application into several smaller ones help prevent bugs




        Things are seldom that simple in reality.



        Splitting up does definitely not help to prevent those bugs in the first place. It can sometimes help to find bugs faster. An application which consists of small, isolated components may allow more individual (kind of "unit"-) tests for those components, which can make it sometimes easier to spot the root cause of certain bugs, and so allow it to fix them faster.



        However,



        • even an application which appears to be monolithic from the outside may consist of a lot unit-testable components inside, so unit testing is not necessarily harder for a monolithic app


        • as Ewan already mentioned, the interaction of several components introduce additional risks and bugs


        This depends also a lot on how well a larger app can split up into components, and how broad the interfaces between the components are.



        So this is often a trade-off, and nothing where a "yes" or "no" answer is correct in general.




        why do programs tend to be monolithic




        Do they? Look around you, there are gazillions of Web apps in the world which don't look very monolithic to me, quite the opposite. There are also a lot of programs available which provide a plugin model (AFAIK even the Maya software you mentioned does).




        would they not be easier to maintain




        "Easier maintenance" here often comes from the fact that different parts of an application can be developed more easily by different teams, so better distributed workload, specialized teams with clearer focus, and on.






        share|improve this answer





























          19















          Does splitting a potentially monolithic application into several smaller ones help prevent bugs




          Things are seldom that simple in reality.



          Splitting up does definitely not help to prevent those bugs in the first place. It can sometimes help to find bugs faster. An application which consists of small, isolated components may allow more individual (kind of "unit"-) tests for those components, which can make it sometimes easier to spot the root cause of certain bugs, and so allow it to fix them faster.



          However,



          • even an application which appears to be monolithic from the outside may consist of a lot unit-testable components inside, so unit testing is not necessarily harder for a monolithic app


          • as Ewan already mentioned, the interaction of several components introduce additional risks and bugs


          This depends also a lot on how well a larger app can split up into components, and how broad the interfaces between the components are.



          So this is often a trade-off, and nothing where a "yes" or "no" answer is correct in general.




          why do programs tend to be monolithic




          Do they? Look around you, there are gazillions of Web apps in the world which don't look very monolithic to me, quite the opposite. There are also a lot of programs available which provide a plugin model (AFAIK even the Maya software you mentioned does).




          would they not be easier to maintain




          "Easier maintenance" here often comes from the fact that different parts of an application can be developed more easily by different teams, so better distributed workload, specialized teams with clearer focus, and on.






          share|improve this answer



























            19












            19








            19








            Does splitting a potentially monolithic application into several smaller ones help prevent bugs




            Things are seldom that simple in reality.



            Splitting up does definitely not help to prevent those bugs in the first place. It can sometimes help to find bugs faster. An application which consists of small, isolated components may allow more individual (kind of "unit"-) tests for those components, which can make it sometimes easier to spot the root cause of certain bugs, and so allow it to fix them faster.



            However,



            • even an application which appears to be monolithic from the outside may consist of a lot unit-testable components inside, so unit testing is not necessarily harder for a monolithic app


            • as Ewan already mentioned, the interaction of several components introduce additional risks and bugs


            This depends also a lot on how well a larger app can split up into components, and how broad the interfaces between the components are.



            So this is often a trade-off, and nothing where a "yes" or "no" answer is correct in general.




            why do programs tend to be monolithic




            Do they? Look around you, there are gazillions of Web apps in the world which don't look very monolithic to me, quite the opposite. There are also a lot of programs available which provide a plugin model (AFAIK even the Maya software you mentioned does).




            would they not be easier to maintain




            "Easier maintenance" here often comes from the fact that different parts of an application can be developed more easily by different teams, so better distributed workload, specialized teams with clearer focus, and on.






            share|improve this answer
















            Does splitting a potentially monolithic application into several smaller ones help prevent bugs




            Things are seldom that simple in reality.



            Splitting up does definitely not help to prevent those bugs in the first place. It can sometimes help to find bugs faster. An application which consists of small, isolated components may allow more individual (kind of "unit"-) tests for those components, which can make it sometimes easier to spot the root cause of certain bugs, and so allow it to fix them faster.



            However,



            • even an application which appears to be monolithic from the outside may consist of a lot unit-testable components inside, so unit testing is not necessarily harder for a monolithic app


            • as Ewan already mentioned, the interaction of several components introduce additional risks and bugs


            This depends also a lot on how well a larger app can split up into components, and how broad the interfaces between the components are.



            So this is often a trade-off, and nothing where a "yes" or "no" answer is correct in general.




            why do programs tend to be monolithic




            Do they? Look around you, there are gazillions of Web apps in the world which don't look very monolithic to me, quite the opposite. There are also a lot of programs available which provide a plugin model (AFAIK even the Maya software you mentioned does).




            would they not be easier to maintain




            "Easier maintenance" here often comes from the fact that different parts of an application can be developed more easily by different teams, so better distributed workload, specialized teams with clearer focus, and on.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 6 hours ago

























            answered 14 hours ago









            Doc BrownDoc Brown

            135k23248400




            135k23248400





















                8














                Easier to maintain once you've finished splitting them, yes. But splitting them is not always easy. Trying to split off a piece of a program into a reusable library reveals where the original developers failed to think about where the seams should be. If one part of the application is reaching deep into another part of the application, it can be difficult to fix. Ripping the seams forces you to define the internal APIs more clearly, and this is what ultimately makes the code base easier to maintain. Reusability and maintainability are both products of well defined seams.






                share|improve this answer























                • great post. i think a classic/canonical example of what you talk about is a GUI application. many times a GUI application is one program and the backend/frontend are tightly-coupled. as time goes by issues arise... like someone else needs to use the backend but can't because it is tied to the frontend. or the backend processing takes too long and bogs down the frontend. often the one big GUI application is split up into two programs: one is the frontend GUI and one is a backend.

                  – Trevor Boyd Smith
                  9 hours ago















                8














                Easier to maintain once you've finished splitting them, yes. But splitting them is not always easy. Trying to split off a piece of a program into a reusable library reveals where the original developers failed to think about where the seams should be. If one part of the application is reaching deep into another part of the application, it can be difficult to fix. Ripping the seams forces you to define the internal APIs more clearly, and this is what ultimately makes the code base easier to maintain. Reusability and maintainability are both products of well defined seams.






                share|improve this answer























                • great post. i think a classic/canonical example of what you talk about is a GUI application. many times a GUI application is one program and the backend/frontend are tightly-coupled. as time goes by issues arise... like someone else needs to use the backend but can't because it is tied to the frontend. or the backend processing takes too long and bogs down the frontend. often the one big GUI application is split up into two programs: one is the frontend GUI and one is a backend.

                  – Trevor Boyd Smith
                  9 hours ago













                8












                8








                8







                Easier to maintain once you've finished splitting them, yes. But splitting them is not always easy. Trying to split off a piece of a program into a reusable library reveals where the original developers failed to think about where the seams should be. If one part of the application is reaching deep into another part of the application, it can be difficult to fix. Ripping the seams forces you to define the internal APIs more clearly, and this is what ultimately makes the code base easier to maintain. Reusability and maintainability are both products of well defined seams.






                share|improve this answer













                Easier to maintain once you've finished splitting them, yes. But splitting them is not always easy. Trying to split off a piece of a program into a reusable library reveals where the original developers failed to think about where the seams should be. If one part of the application is reaching deep into another part of the application, it can be difficult to fix. Ripping the seams forces you to define the internal APIs more clearly, and this is what ultimately makes the code base easier to maintain. Reusability and maintainability are both products of well defined seams.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 11 hours ago









                TKKTKK

                406110




                406110












                • great post. i think a classic/canonical example of what you talk about is a GUI application. many times a GUI application is one program and the backend/frontend are tightly-coupled. as time goes by issues arise... like someone else needs to use the backend but can't because it is tied to the frontend. or the backend processing takes too long and bogs down the frontend. often the one big GUI application is split up into two programs: one is the frontend GUI and one is a backend.

                  – Trevor Boyd Smith
                  9 hours ago

















                • great post. i think a classic/canonical example of what you talk about is a GUI application. many times a GUI application is one program and the backend/frontend are tightly-coupled. as time goes by issues arise... like someone else needs to use the backend but can't because it is tied to the frontend. or the backend processing takes too long and bogs down the frontend. often the one big GUI application is split up into two programs: one is the frontend GUI and one is a backend.

                  – Trevor Boyd Smith
                  9 hours ago
















                great post. i think a classic/canonical example of what you talk about is a GUI application. many times a GUI application is one program and the backend/frontend are tightly-coupled. as time goes by issues arise... like someone else needs to use the backend but can't because it is tied to the frontend. or the backend processing takes too long and bogs down the frontend. often the one big GUI application is split up into two programs: one is the frontend GUI and one is a backend.

                – Trevor Boyd Smith
                9 hours ago





                great post. i think a classic/canonical example of what you talk about is a GUI application. many times a GUI application is one program and the backend/frontend are tightly-coupled. as time goes by issues arise... like someone else needs to use the backend but can't because it is tied to the frontend. or the backend processing takes too long and bogs down the frontend. often the one big GUI application is split up into two programs: one is the frontend GUI and one is a backend.

                – Trevor Boyd Smith
                9 hours ago











                8














                I'll have to disagree with the majority on this one. Splitting up an application into two separate ones does not in itself make the code any easier to maintain or reason about.



                Separating code into two executables just changes the physical structure of the code, but that's not what is important. What decides how complex an application is, is how tightly coupled the different parts that make it up are. This is not a physical property, but a logical one.



                You can have a monolithic application that has a clear separation of different concerns and simple interfaces. You can have a microservice architecture that relies on implementation details of other microservices and is tightly coupled with all others.



                What is true is that the process of how to split up one large application into smaller ones, is very helpful when trying to establish clear interfaces and requirements for each part. In DDD speak that would be coming up with your bounded contexts. But whether you then create lots of tiny applications or one large one that has the same logical structure is more of a technical decision.






                share|improve this answer























                • But what if one takes a desktop application with multiple editing modes and instead just makes one desktop application for each mode that a user would open individually rather than having interfacing. Would that not eliminate a nontrivial amount of code dedicated to producing the "feature" of "user can switch between editing modes"?

                  – The Great Duck
                  49 mins ago
















                8














                I'll have to disagree with the majority on this one. Splitting up an application into two separate ones does not in itself make the code any easier to maintain or reason about.



                Separating code into two executables just changes the physical structure of the code, but that's not what is important. What decides how complex an application is, is how tightly coupled the different parts that make it up are. This is not a physical property, but a logical one.



                You can have a monolithic application that has a clear separation of different concerns and simple interfaces. You can have a microservice architecture that relies on implementation details of other microservices and is tightly coupled with all others.



                What is true is that the process of how to split up one large application into smaller ones, is very helpful when trying to establish clear interfaces and requirements for each part. In DDD speak that would be coming up with your bounded contexts. But whether you then create lots of tiny applications or one large one that has the same logical structure is more of a technical decision.






                share|improve this answer























                • But what if one takes a desktop application with multiple editing modes and instead just makes one desktop application for each mode that a user would open individually rather than having interfacing. Would that not eliminate a nontrivial amount of code dedicated to producing the "feature" of "user can switch between editing modes"?

                  – The Great Duck
                  49 mins ago














                8












                8








                8







                I'll have to disagree with the majority on this one. Splitting up an application into two separate ones does not in itself make the code any easier to maintain or reason about.



                Separating code into two executables just changes the physical structure of the code, but that's not what is important. What decides how complex an application is, is how tightly coupled the different parts that make it up are. This is not a physical property, but a logical one.



                You can have a monolithic application that has a clear separation of different concerns and simple interfaces. You can have a microservice architecture that relies on implementation details of other microservices and is tightly coupled with all others.



                What is true is that the process of how to split up one large application into smaller ones, is very helpful when trying to establish clear interfaces and requirements for each part. In DDD speak that would be coming up with your bounded contexts. But whether you then create lots of tiny applications or one large one that has the same logical structure is more of a technical decision.






                share|improve this answer













                I'll have to disagree with the majority on this one. Splitting up an application into two separate ones does not in itself make the code any easier to maintain or reason about.



                Separating code into two executables just changes the physical structure of the code, but that's not what is important. What decides how complex an application is, is how tightly coupled the different parts that make it up are. This is not a physical property, but a logical one.



                You can have a monolithic application that has a clear separation of different concerns and simple interfaces. You can have a microservice architecture that relies on implementation details of other microservices and is tightly coupled with all others.



                What is true is that the process of how to split up one large application into smaller ones, is very helpful when trying to establish clear interfaces and requirements for each part. In DDD speak that would be coming up with your bounded contexts. But whether you then create lots of tiny applications or one large one that has the same logical structure is more of a technical decision.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 9 hours ago









                VooVoo

                424410




                424410












                • But what if one takes a desktop application with multiple editing modes and instead just makes one desktop application for each mode that a user would open individually rather than having interfacing. Would that not eliminate a nontrivial amount of code dedicated to producing the "feature" of "user can switch between editing modes"?

                  – The Great Duck
                  49 mins ago


















                • But what if one takes a desktop application with multiple editing modes and instead just makes one desktop application for each mode that a user would open individually rather than having interfacing. Would that not eliminate a nontrivial amount of code dedicated to producing the "feature" of "user can switch between editing modes"?

                  – The Great Duck
                  49 mins ago

















                But what if one takes a desktop application with multiple editing modes and instead just makes one desktop application for each mode that a user would open individually rather than having interfacing. Would that not eliminate a nontrivial amount of code dedicated to producing the "feature" of "user can switch between editing modes"?

                – The Great Duck
                49 mins ago






                But what if one takes a desktop application with multiple editing modes and instead just makes one desktop application for each mode that a user would open individually rather than having interfacing. Would that not eliminate a nontrivial amount of code dedicated to producing the "feature" of "user can switch between editing modes"?

                – The Great Duck
                49 mins ago












                4














                It's important to remember that correlation is not causation.



                Building a large monolith and then splitting it up into several small parts may or may not lead to a good design. (It can improve the design, but it isn't guaranteed to.)



                But a good design often leads to a system being built as several small parts rather than a large monolith. (A monolith can be the best design, it's just much less likely to be.)



                Why are small parts better? Because they're easier to reason about. And if it's easy to reason about correctness, you're more likely to get a correct result.



                To quote C.A.R. Hoare:




                There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies.




                If that's the case, why would anyone build an unnecessarily complicated or monolithic solution? Hoare provides the answer in the very next sentence:




                The first method is far more difficult.




                And later in the same source (the 1980 Turing Award Lecture):




                The price of reliability is the pursuit of the utmost simplicity. It is a price which the very rich find most hard to pay.







                share|improve this answer



























                  4














                  It's important to remember that correlation is not causation.



                  Building a large monolith and then splitting it up into several small parts may or may not lead to a good design. (It can improve the design, but it isn't guaranteed to.)



                  But a good design often leads to a system being built as several small parts rather than a large monolith. (A monolith can be the best design, it's just much less likely to be.)



                  Why are small parts better? Because they're easier to reason about. And if it's easy to reason about correctness, you're more likely to get a correct result.



                  To quote C.A.R. Hoare:




                  There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies.




                  If that's the case, why would anyone build an unnecessarily complicated or monolithic solution? Hoare provides the answer in the very next sentence:




                  The first method is far more difficult.




                  And later in the same source (the 1980 Turing Award Lecture):




                  The price of reliability is the pursuit of the utmost simplicity. It is a price which the very rich find most hard to pay.







                  share|improve this answer

























                    4












                    4








                    4







                    It's important to remember that correlation is not causation.



                    Building a large monolith and then splitting it up into several small parts may or may not lead to a good design. (It can improve the design, but it isn't guaranteed to.)



                    But a good design often leads to a system being built as several small parts rather than a large monolith. (A monolith can be the best design, it's just much less likely to be.)



                    Why are small parts better? Because they're easier to reason about. And if it's easy to reason about correctness, you're more likely to get a correct result.



                    To quote C.A.R. Hoare:




                    There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies.




                    If that's the case, why would anyone build an unnecessarily complicated or monolithic solution? Hoare provides the answer in the very next sentence:




                    The first method is far more difficult.




                    And later in the same source (the 1980 Turing Award Lecture):




                    The price of reliability is the pursuit of the utmost simplicity. It is a price which the very rich find most hard to pay.







                    share|improve this answer













                    It's important to remember that correlation is not causation.



                    Building a large monolith and then splitting it up into several small parts may or may not lead to a good design. (It can improve the design, but it isn't guaranteed to.)



                    But a good design often leads to a system being built as several small parts rather than a large monolith. (A monolith can be the best design, it's just much less likely to be.)



                    Why are small parts better? Because they're easier to reason about. And if it's easy to reason about correctness, you're more likely to get a correct result.



                    To quote C.A.R. Hoare:




                    There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies.




                    If that's the case, why would anyone build an unnecessarily complicated or monolithic solution? Hoare provides the answer in the very next sentence:




                    The first method is far more difficult.




                    And later in the same source (the 1980 Turing Award Lecture):




                    The price of reliability is the pursuit of the utmost simplicity. It is a price which the very rich find most hard to pay.








                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 8 hours ago









                    Daniel PrydenDaniel Pryden

                    3,03811720




                    3,03811720





















                        1














                        This is not a question with a yes or no answer. The question is not just ease of maintenance, it is also a question efficient use of skills.



                        Generally, a well-written monolithic application is efficient. Inter-process and inter-device communication is not cheap. Breaking up a single process decreases efficiency. However, executing everything on a single processor can overload the processor and slow performance. This is the basic scalability issue. When the network enters the picture, the problem gets more complicated.



                        A well written monolithic application that can operate efficiently as a single process on a single server can be easy to maintain and keep free of defects, but still not be an efficient use of coding and architectural skills. The first step is to break the process into libraries that still execute as the same process, but are coded independently, following disciplines of cohesion and loose coupling. A good job at this level improves maintainability and seldom affects performance.



                        The next stage is to divide the monolith into separate processes. This is harder because you enter into tricky territory. It's easy to introduce race condition errors. The communication overhead increases and you must be careful of "chatty interfaces." The rewards are great because you break a scalability barrier, but the potential for defects also increases. Multi-process applications are easier to maintain on the module level, but the overall system is more complicated and harder to troubleshoot. Fixes can be devilishly complicated.



                        When the processes are distributed to separate servers or to a cloud style implementation, the problems get harder and the rewards greater. Scalability soars. (If you are considering a cloud implementation that does not yield scalability, think hard.) But the problems that enter at this stage can be incredibly difficult to identify and think through.






                        share|improve this answer








                        New contributor




                        MarvW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                          1














                          This is not a question with a yes or no answer. The question is not just ease of maintenance, it is also a question efficient use of skills.



                          Generally, a well-written monolithic application is efficient. Inter-process and inter-device communication is not cheap. Breaking up a single process decreases efficiency. However, executing everything on a single processor can overload the processor and slow performance. This is the basic scalability issue. When the network enters the picture, the problem gets more complicated.



                          A well written monolithic application that can operate efficiently as a single process on a single server can be easy to maintain and keep free of defects, but still not be an efficient use of coding and architectural skills. The first step is to break the process into libraries that still execute as the same process, but are coded independently, following disciplines of cohesion and loose coupling. A good job at this level improves maintainability and seldom affects performance.



                          The next stage is to divide the monolith into separate processes. This is harder because you enter into tricky territory. It's easy to introduce race condition errors. The communication overhead increases and you must be careful of "chatty interfaces." The rewards are great because you break a scalability barrier, but the potential for defects also increases. Multi-process applications are easier to maintain on the module level, but the overall system is more complicated and harder to troubleshoot. Fixes can be devilishly complicated.



                          When the processes are distributed to separate servers or to a cloud style implementation, the problems get harder and the rewards greater. Scalability soars. (If you are considering a cloud implementation that does not yield scalability, think hard.) But the problems that enter at this stage can be incredibly difficult to identify and think through.






                          share|improve this answer








                          New contributor




                          MarvW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






















                            1












                            1








                            1







                            This is not a question with a yes or no answer. The question is not just ease of maintenance, it is also a question efficient use of skills.



                            Generally, a well-written monolithic application is efficient. Inter-process and inter-device communication is not cheap. Breaking up a single process decreases efficiency. However, executing everything on a single processor can overload the processor and slow performance. This is the basic scalability issue. When the network enters the picture, the problem gets more complicated.



                            A well written monolithic application that can operate efficiently as a single process on a single server can be easy to maintain and keep free of defects, but still not be an efficient use of coding and architectural skills. The first step is to break the process into libraries that still execute as the same process, but are coded independently, following disciplines of cohesion and loose coupling. A good job at this level improves maintainability and seldom affects performance.



                            The next stage is to divide the monolith into separate processes. This is harder because you enter into tricky territory. It's easy to introduce race condition errors. The communication overhead increases and you must be careful of "chatty interfaces." The rewards are great because you break a scalability barrier, but the potential for defects also increases. Multi-process applications are easier to maintain on the module level, but the overall system is more complicated and harder to troubleshoot. Fixes can be devilishly complicated.



                            When the processes are distributed to separate servers or to a cloud style implementation, the problems get harder and the rewards greater. Scalability soars. (If you are considering a cloud implementation that does not yield scalability, think hard.) But the problems that enter at this stage can be incredibly difficult to identify and think through.






                            share|improve this answer








                            New contributor




                            MarvW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.










                            This is not a question with a yes or no answer. The question is not just ease of maintenance, it is also a question efficient use of skills.



                            Generally, a well-written monolithic application is efficient. Inter-process and inter-device communication is not cheap. Breaking up a single process decreases efficiency. However, executing everything on a single processor can overload the processor and slow performance. This is the basic scalability issue. When the network enters the picture, the problem gets more complicated.



                            A well written monolithic application that can operate efficiently as a single process on a single server can be easy to maintain and keep free of defects, but still not be an efficient use of coding and architectural skills. The first step is to break the process into libraries that still execute as the same process, but are coded independently, following disciplines of cohesion and loose coupling. A good job at this level improves maintainability and seldom affects performance.



                            The next stage is to divide the monolith into separate processes. This is harder because you enter into tricky territory. It's easy to introduce race condition errors. The communication overhead increases and you must be careful of "chatty interfaces." The rewards are great because you break a scalability barrier, but the potential for defects also increases. Multi-process applications are easier to maintain on the module level, but the overall system is more complicated and harder to troubleshoot. Fixes can be devilishly complicated.



                            When the processes are distributed to separate servers or to a cloud style implementation, the problems get harder and the rewards greater. Scalability soars. (If you are considering a cloud implementation that does not yield scalability, think hard.) But the problems that enter at this stage can be incredibly difficult to identify and think through.







                            share|improve this answer








                            New contributor




                            MarvW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.









                            share|improve this answer



                            share|improve this answer






                            New contributor




                            MarvW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                            answered 1 hour ago









                            MarvWMarvW

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                            MarvW is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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